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Ghosts of Galaxian
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thesanman112
Sr. Member
PostPosted: Jul 24, 2007 0:50    Post subject: Ghosts of Galaxian Reply with quote

arrow keys to move, space to fire.

Q & A keys respectively to speed up and slow down game, please let me know of any bugs, I will be happy to fix....

http://file-pasta.com/d/1725.zip


Last edited by thesanman112 on Jul 28, 2007 2:05; edited 1 time in total
 
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1000101
Hero
PostPosted: Jul 24, 2007 1:23    Post subject: Reply with quote

hrm, the sound was "broken" and the directional controls sometimes "locked."

Still Galaga clones are fun.
 
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thesanman112
Sr. Member
PostPosted: Jul 24, 2007 2:20    Post subject: hmmmm Reply with quote

dont know....how fast is your machine?
I have a 1.6 p4 and it seems a little choppy on 1024x768 so I use 16 bit instead of 24....although bmp's are 24 so compiled with 24 bit screen mode instead of 16...

as for controls, Ive never had that happen yet, and Ive tried program on quite a few different machines....very strange..unless your computer is very slow..
 
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thesanman112
Sr. Member
PostPosted: Jul 24, 2007 2:26    Post subject: what about...... Reply with quote

are you using usb keyboard? I wonder if thats possible...
 
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1000101
Hero
PostPosted: Jul 24, 2007 12:51    Post subject: Reply with quote

I'm running a 1.8GHz AthlonXP. No, my keyboard is not USB (even so, there is no way that 1.2Mb/sec is too slow).
 
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Lachie Dazdarian
Master
PostPosted: Jul 24, 2007 21:52    Post subject: Reply with quote

I'll never understand people using such high resolutions in programs which can't benefit from it on any possible way. I mean, 1024x768 for a simple Galaga clone?!? BTW, is this a complete product? No title screen, no documentation, no instructions. I would like some more info. Like what are the controls (in a proper doc, not in a forum thread), how many levels there are, is the game level-based at all, are there any powerups, etc.

The projectiles don’t seem to spawn from the right places. The right one doesn’t come out directly from the right cannon. The game felt fun, but I couldn’t play it much due laziness to change my Windows resolution and not such high speed the game run on my PC.
 
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thesanman112
Sr. Member
PostPosted: Jul 25, 2007 3:44    Post subject: check this out....q Reply with quote

if I use say 640x480 and exit mm game, my laptop use's that video setting for windows,, and my screen gets cut back, its a very strange bug, but it happens....so I have to keep the games at the same resolution of windows?!?!?!?!

another problem I had was that at 1024x768 the sprites were to small, so I had to blow them up with paint, I may have forgotten about the fire bitmap.

To tell you the truth, I seldom finish anything,About half way through that program, I started with 'defender' Its engine is pretty much complete, it was a little more tricky. I should post so people can try it out, IT runs really fast, like original,, Very groovy what can be done with BASIC....

a while back I stared a universal setup program for controls, eventually I will include with all my software..all distributions will contain same setup, with maybe a cutom screen or two for certain stuff....still workin on them...however it does work for my flyer demo . It actually edits the system.txt file...I might try to figure out how to just use it as an include, or something along the lines of a SHELL IF NOT EXIST USER STAMP/NAME, then the user just keeps his personal selection and folder of my stuff and just downloads demo's to copy into same folder...That would be neat because users could just get a quick update for my stuff, May even be able to do directly over net. I just post that my server is online and updateing!!!! NAH!!!! just kidding!!!!
 
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cha0s
Site Admin
PostPosted: Jul 25, 2007 4:35    Post subject: Reply with quote

What FB version? I did some work to fix that desktop trashing bug.
 
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Deleter
Master
PostPosted: Jul 25, 2007 7:17    Post subject: Reply with quote

Who says the game has to run fullscreen anyway? I run most of my games windowed...I despise source that forces fullscreen >>
 
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KristopherWindsor
Hero
PostPosted: Jul 25, 2007 7:27    Post subject: Reply with quote

Lachie Dazdarian wrote:
I'll never understand people using such high resolutions ... 1024x768 ... Windows resolution ... my slow modem


It's hard to explain, but basically, anything less then XGA is just a spec on my monitor. :-P If he lowered it to 800*600, you'd complain that it filled your whole screen. Things look nicer at higher resolutions. If you can get a good framerate in XGA, then you should use it. QVGA programs - probably the screen size you'd prefer, is hard to see on everyone else's monitor. Considering some PPC's use 640*480, 800*600 is very small for a monitor, and I'm not sure how you get anything done on it. The 1280*800 on my laptop seems confined compared to my 1680*1050 monitor. I think the majority of use at least 1280*1024 (and definitely 1024*768), so you really should use more resolution if you want to try everyone's program. I think XGA is optimal because it is a nice size to run in a window without being so small you can't see it.
I'm not starting an argument; I'm just noticing that you mention your low resolution monitor (and slow bandwidth) a lot, but if everything was optimized for you, most of use would be missing out.
You don't see me complaining that Poxie fills less than 5% of my monitor, and won't go full-screen because the window is so small. :-)
 
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Lachie Dazdarian
Master
PostPosted: Jul 25, 2007 9:55    Post subject: Reply with quote

I didn't mention my slow modem (actually, it’s not a modem) in this thread. And where I mention it, I don't blame the developer for releasing a big program. I just make a note that it will take some time for me to download it. I also have a limited bandwidth so...

Anyway, I was saying that this very game hasn't got a valid reason to use 1024x768 resolution. I see now that thesanman112 had to use it due the problems he's having with his laptop, but this proves my point. Things do look nicer in high resolution if they take the advantage of high resolution, wouldn't you agree?

thesanman112, did you try to add resolution change to 1024x768 before exiting the program.? This might help you during development, and when you finish the game you could remove this resolution change and "ship" the game in 640*480 resolution.

To be honest, when developing Poxie and my other games in 320*200 resolution, I was not aware that they might not work in full screen on some monitors. You are saying Poxie can't run full screen on your PC no matter what you do (even lower the Windows resolution)? Does 640*480 resolution work full screen on your monitor? I do plan to release LONG with Scale2X option, if not Scale4X. That is, if Adigun releases the new AFLib 2. But there is probably a stand-along routine for this in FB somewhere.

I just hope they will stop increasing resolutions. Really, there should be a limit for PCs. Oh, I so know that one day people won’t be able to live without HXGA.
 
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srvaldez
Sr. Member
PostPosted: Jul 25, 2007 13:07    Post subject: Reply with quote

unplayable for me, way too fast.
 
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thesanman112
Sr. Member
PostPosted: Jul 26, 2007 3:08    Post subject: hmmm Reply with quote

i should build a fps sub to keep it around 30-35, I am using a 1.6mhz, but I amagine on a 3 gig or better, or actually 533 bus or better and framerate could climb way above 60fps...
 
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SSC
Sr. Member
PostPosted: Jul 28, 2007 0:47    Post subject: Reply with quote

Looks and plays good, but too fast on this computer, p4 3.2ghz.
 
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TbbW
Sr. Member
PostPosted: Jul 28, 2007 1:25    Post subject: Reply with quote

if it's windowed and you want fullscreen then press: ALT+Enter
it's hardcoded into FB to switch between window and fullscreen with that key combo... ( you cant disable it even if you wanted to )
 
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