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New game: 1945 Shooter Game
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dreamerman

PostPosted: Jul 02, 2007 13:14    Post subject: New game: 1945 Shooter Game Reply with quote

Hi,
I'm writting simple clone of classic 194x game.
Everything written in FB, for sound using SDL.
There are few bugs that I will eleminate with next release.

Current version: 0.51
Screen:


Download: here (~582KB, source + win32 bin)


Last edited by dreamerman on Jul 19, 2007 21:38; edited 1 time in total
 
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badmrbox
Sr. Member
PostPosted: Jul 02, 2007 13:58    Post subject: Reply with quote

Hey there dreamerman, nice looking clone you got there.
There is a couple of things you should consider.
Fasten up everything; movement, bullets, explosions. It goes a bit to slow as it is now.
 
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Zamaster
Master
PostPosted: Jul 02, 2007 16:18    Post subject: Reply with quote

STOLEN!!!!!! That totally game from the Game Maker 6 example games. But I guess its cool that you're porting it.
 
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Lachie Dazdarian
Master
PostPosted: Jul 02, 2007 19:44    Post subject: Reply with quote

Well, if Zamaster is right you could have mentioned this peace of information right away, dreamerman. I so hate when people "forget" to do that.

But whatever it is, a port will be a nice thing too.

EDIT #1: Apologizes. I've read the readme and I saw that the GFX was properly credited.

EDIT #2: I agree with badmrbox on the game speed. You need to increase it. And I think there is a problem with the collision. Not pixel perfect? Well, then I suggest you mock it up. Use pixel distances depending which part of the enemy ship your projectile is hitting (important with larger enemies) to make the collision more precise. And is explosion center being spawned from the hitting projectile's center? I saw this mistake many times, an explosion not appearing on the precise location of the “point of projectile to object collision”.


Last edited by Lachie Dazdarian on Jul 02, 2007 20:25; edited 2 times in total
 
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D.J.Peters
Guru
PostPosted: Jul 02, 2007 20:23    Post subject: Reply with quote

Zamaster wrote:
STOLEN!!!!!!...


Lachie Dazdarian wrote:
Well, if Zamaster is right you could have mentioned this peace of information right away, dreamerman. I so hate when people "forget" to do that.

ha ha ha
If dreamerman wrotes "... simple a clone ..." it should be sufficient
and zamaster posted the most stolen source codes but Lachie
is to blind or to ignoreant to check this fact

Who in the glass house sits should not throw with stones.

ha ha ha
child garden

Joshy
 
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Lachie Dazdarian
Master
PostPosted: Jul 02, 2007 20:29    Post subject: Reply with quote

Not all people use the word "clone" properly.

Anyway, I posted my correction the second after your lovely post.

BTW, what's ignoreant?

Are you to ignorant to use a spell checker?

www.spellcheck.net

Anyway, my point is, no need to be mean. Really.
 
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KristopherWindsor
Hero
PostPosted: Jul 02, 2007 20:34    Post subject: Reply with quote

It's a nice game, but
- You should use the [Space bar] for menus and firing.
- The firing sound is annoying.
- I'm not sure how the airplane can instantly go backwards, or steer left and right without turning.
- I can run into about ten airplanes, and destroy them all, before my plane is destroyed. That seems inaccurate.
- The game asked for my name even though I didn't have a high score.

XD
 
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Lachie Dazdarian
Master
PostPosted: Jul 02, 2007 20:42    Post subject: Reply with quote

Quote:
- I'm not sure how the airplane can instantly go backwards, or steer left and right without turning.


Because it's a computer game.
 
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Pritchard
Guru
PostPosted: Jul 02, 2007 20:55    Post subject: Reply with quote

Lachie Dazdarian wrote:
Quote:
- I'm not sure how the airplane can instantly go backwards, or steer left and right without turning.


Because it's a computer game.
Even more so, where are the blueprints to prove that it was the plane you were thinking of? :P Blueprints or it didn't happen.
 
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KristopherWindsor
Hero
PostPosted: Jul 02, 2007 21:29    Post subject: Reply with quote

If you're implying it has to be that way, you're wrong. Standard controls should use [left] and [right] to spin the airplanes, not move them. Also, [up] should be accelerate in the direction the plane is facing, and [down] should decelerate, but not go backwards.

BTW, if the plane gets to the top of the screen, the camera should start scrolling faster.
 
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Lachie Dazdarian
Master
PostPosted: Jul 02, 2007 21:32    Post subject: Reply with quote

Did you ever play a top-down shooter in your life?

Are you pulling our legs?


Last edited by Lachie Dazdarian on Jul 02, 2007 22:00; edited 1 time in total
 
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Pritchard
Guru
PostPosted: Jul 02, 2007 21:49    Post subject: Reply with quote

Lachie Dazdarian wrote:
ever played a top-down shooter in your life?
 
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axipher
Master
PostPosted: Jul 02, 2007 21:57    Post subject: Reply with quote

Ok people, it is a game. Anything can happen, I don't see anyone complaining about all the other games that appear and there realistic gameplay techniques. I like it.
 
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1000101
Hero
PostPosted: Jul 02, 2007 22:03    Post subject: Reply with quote

Zamaster wrote:
STOLEN!!!!!! That totally game from the Game Maker 6 example games. But I guess its cool that you're porting it.


STOLEN!!!!!! Game Maker 6 totally stole that from an arcade game from 30 years ago.
 
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DaveUnit

PostPosted: Jul 03, 2007 3:42    Post subject: Reply with quote

haha yeah I recognized that game somewhere and now I remember that it was an example game in game maker 6.
 
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