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Classic Art Slider Puzzle - Half-baked thingie by me

 
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Lachie Dazdarian
Master
PostPosted: Feb 23, 2007 10:21    Post subject: Classic Art Slider Puzzle - Half-baked thingie by me Reply with quote

Bah, this supposed to be posted months ago, but I could get online sooner.

Anyway, if you were expecting a brand new game by me, you were mistaken. More or less.

I started working on this "sliding pieces" puzzle game with the idea for it to feature famous classic artworks the player supposed to assemble. The requirements on the design were set quite high. Sadly, I came to conclusion that the work on this flashy package would still result in a "sliding pieces puzzle game featuring classic artworks", no matter how much effort I would put into it or even exceeded my abilities.

So not to waste some two evenings of my work (which were mostly spent on a cool parallax scrolling space scene that didn't end up in this demo), I decided to release the work I done till that moment in a playable form. Hence, I added a menu where the user can select 3 playfield sizes (3*3, 4*4 or 6*6), 9 artworks, time limit playing or not, and the playfield background. All of this looks very redundant, but gets the job done (as they say it :P). Perhaps this limited packing is, on the end, more suitable for such half-baked idea.

Download: http://www.filehosting.cc/?d=7DEC17D83
Screenshots: http://fileanchor.com/91445-r.png, http://fileanchor.com/91446-r.png

With the download, you need to input the code on the image down below and click on submit. Sorry for the crappy download link but I'm banana right now.

Anyway, I don't consider this a finished game. It's more a few hours effort put into life with bad surgery. Uh-oh. And it was done months ago, but I couldn't get online sooner.

Anyone is free to continue on my work or use my idea. Really. Just be sure to credit me and try to advance my idea substantially. Otherwise, your work won't make much sense.

For those curious I can describe some of the ideas I had for the "proper" game. They are rather cheesy, but I'm sure you will forgive me as I did give up on them. The game supposed to be named Pieces of Dreams (I deserve death) and supposed to feature some lame-ass story about god-like creatures named Wind (the mentor) and Water (the protégé), recovering the memory of long gone civilization of Earth by assembling pieces of their art (pieces recovered from their remaining collective consience). Anyway, I planned for the game to have level-based gameplay, with progress being available when 60% or more of the puzzle is assembled, motivating scoring, inputting of artist's name for bonus, picture unlocking for finishing the game on one of the difficulties, possible artists' bios, two players duel mode (the playfield would have to be reduced to make this work), practice mode and all the usual stuff that would go in such thought-out project.

Why I gave up? Simply, I don't need another project that will require several weeks (if not a month) of work and result in an unexciting product that doesn't enrich me as a game designer. Perhaps if I was just starting, this project would be great for learning and for releasing a quality debut game in the same time. Today, after so many under-achieved projects behind me, I'm wise enough not to continue on one doesn't help me grow. I'm actually thinking about writing an article about these sentiments so beware!

Other reason is because these sliding puzzles turned out to be a nightmare to solve. I suck at it. I solved several 3*3 puzzles about 8-10 times, but I never seem to be able to remember the path I used.

If anyone finds this raw proggie interesting, good for you! :P
 
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relsoft
Master
PostPosted: Feb 23, 2007 12:00    Post subject: Reply with quote

Hi Dean. Pretty cool game. Some of the art is scary.
 
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Lachie Dazdarian
Master
PostPosted: Feb 26, 2007 9:56    Post subject: Reply with quote

Thanks rel. Art is cool!

Anyway...only one comment.

I guess I'm more boring than I thought.

Sniff.

Lachie stares at you with teary puppy eyes
 
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cha0s
Site Admin
PostPosted: Feb 26, 2007 10:32    Post subject: Reply with quote

Hey, I played it too, on the maximum difficulty. Well made, one thing hough, is the small picture supposed to flicker, and have a line running through it? mine did...
 
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Lachie Dazdarian
Master
PostPosted: Feb 26, 2007 10:40    Post subject: Reply with quote

Yes. It's made on purpose to emulate a "flickerish, line going through it" display.

And did you succeed to compile the picture on maximum difficulty?
 
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cha0s
Site Admin
PostPosted: Feb 26, 2007 11:11    Post subject: Reply with quote

No I was close, but I gave up on it.
 
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