List of *FREE* game programming resources
Re: List of *FREE* game programming resources
Very high quality chess board
bmp
http://asimov1.wikispaces.com/file/view/emptyboard.bmp
png
http://asimov1.wikispaces.com/HQ+Chess+Board
very simple protocol to get two chess hobby engines talking to each other (works across a network too )
http://asimov1.wikispaces.com/Asimov1+Chess+Protocol
bmp
http://asimov1.wikispaces.com/file/view/emptyboard.bmp
png
http://asimov1.wikispaces.com/HQ+Chess+Board
very simple protocol to get two chess hobby engines talking to each other (works across a network too )
http://asimov1.wikispaces.com/Asimov1+Chess+Protocol
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Re: List of *FREE* game programming resources
http://www.johndaileysoftware.com/index.asp
Has ShareWare versions of all sorts of things from yesterday, still maintained, which are valid today.
ANSI editor, and a PLAY Statement Macro Music Editor, [melody maker].
I just paid for the registration of my copy of Melody Maker, I use the PLAY STATEMENT clone in the forum, and write my own little tunes for the music macro language using the Melody Maker program.
I used it even before I registered, but I wanted the ability to use some of it's other available features not in the Shareware version.
The Shareware version is NOT crippleware, so you can use it as is.
~Kiyote!
Has ShareWare versions of all sorts of things from yesterday, still maintained, which are valid today.
ANSI editor, and a PLAY Statement Macro Music Editor, [melody maker].
I just paid for the registration of my copy of Melody Maker, I use the PLAY STATEMENT clone in the forum, and write my own little tunes for the music macro language using the Melody Maker program.
I used it even before I registered, but I wanted the ability to use some of it's other available features not in the Shareware version.
The Shareware version is NOT crippleware, so you can use it as is.
~Kiyote!
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- Joined: Oct 11, 2008 7:42
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Re: List of *FREE* game programming resources
http://simulationcorner.net/index.php?page=sam
Super Sam / Automatic Mouth for Commodore 64.
He's got up there a binary for Windows, but it seems that the code is easily adaptable to linux.
You can use command line switches to control which voice you want, even write *.WAV files instead of having it play through the sound system.
I found a combination of voice settings which works to adequately simulate KikiAI's voice, and I'll be using the SAM version of her interchangeablly until I get her regular voice done being programmed.
~Kiyote!
All sorts of quirky weird voices for your video games. Fun fun!
Super Sam / Automatic Mouth for Commodore 64.
He's got up there a binary for Windows, but it seems that the code is easily adaptable to linux.
You can use command line switches to control which voice you want, even write *.WAV files instead of having it play through the sound system.
I found a combination of voice settings which works to adequately simulate KikiAI's voice, and I'll be using the SAM version of her interchangeablly until I get her regular voice done being programmed.
~Kiyote!
All sorts of quirky weird voices for your video games. Fun fun!
Re: List of *FREE* game programming resources
Mud ( Multi user dungeon )
Article "Let's make a MUD server" , fine details and code examples
http://www.virtualworldlets.net/Resourc ... e=MudPies1
Article "Let's make a MUD server" , fine details and code examples
http://www.virtualworldlets.net/Resourc ... e=MudPies1
Re: List of *FREE* game programming resources
CryENGINE Free Use
http://www.crydev.net/dm_eds/download_detail.php?id=4
Its a pretty extensive toolset and you can make 'full on' games for free. The idea is that they give away there software in the hope of increasing the number of commercial games that will be built with it. It also increase the number of coders/artists familiar with the engine and thus reduces training and recruitment costs.
http://www.crydev.net/dm_eds/download_detail.php?id=4
Its a pretty extensive toolset and you can make 'full on' games for free. The idea is that they give away there software in the hope of increasing the number of commercial games that will be built with it. It also increase the number of coders/artists familiar with the engine and thus reduces training and recruitment costs.
Re: List of *FREE* game programming resources
OpenWith.org provides detailed information about most file extension and links to free programs to edit/create.
http://www.openwith.org/
http://www.openwith.org/
Re: List of *FREE* game programming resources
HeroMachine we have all used online font or button makers...this ones for game hero's
http://www.heromachine.com
Is that a sprite in yer pocket or are you just packin shoeshine ?
http://www.heromachine.com
Is that a sprite in yer pocket or are you just packin shoeshine ?
Re: List of *FREE* game programming resources
Just found sfxr. A generator for video game simple sound effects, created by Dr Pette. You can use it to create easy retro sounds for remixing or video games. I'm going to use it to make wav files for my operating system sound effects too!
https://code.google.com/p/sfxr/
https://code.google.com/p/sfxr/
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Re: List of *FREE* game programming resources
I don't know if it's been mentioned already, but Game Maker Studio has a free version (limited platforms) available now. It's been used by a LOT of famous game developers to either build complete games or prototypes that were then re-written for consoles or distributed PC releases.
There's video tutorials available on Youtube and all around the net. I'm a fan of getting ideas out of my head and onto the screen as quickly as possible. I think most people would be who have fewer than 3+ years of game dev experience. So this is great news.
There's video tutorials available on Youtube and all around the net. I'm a fan of getting ideas out of my head and onto the screen as quickly as possible. I think most people would be who have fewer than 3+ years of game dev experience. So this is great news.
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Re: List of *FREE* game programming resources
Me too. The problem is having an idea in the head to get out in the first place :)anonymous1337 wrote: I'm a fan of getting ideas out of my head and onto the screen as quickly as possible.
If I had idea I would probably test it with FB and then I would have the incentive to learn how to use the Game Maker Studio to make it available to other systems.
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Re: List of *FREE* game programming resources
As someone who's used FreeBASIC for years, knowing that I don't have to implement tile sheets, animations, particle effects, events, etc. over again in FreeBASIC would make me feel the opposite.
I would probably prototype something in Game Maker Studio, because learning it would only take a couple weeks - far less time than it would take to write or learn all of the utilities I would need in FreeBASIC - and then decide next steps once the game was worth spending 3+ months on.
After which, I would probably choose C++, HTML5, Unity or Flash (with AIR) for maximum portability.
Now that I think about it, Unity would probably be even better than Game Maker Studio in a lot of aspects... It's actually portable and powerful enough to be used beyond the prototyping stages, even for 3D games. I would imagine having to spend a little more time with Unity than in Game Maker Studio, though...
I would probably prototype something in Game Maker Studio, because learning it would only take a couple weeks - far less time than it would take to write or learn all of the utilities I would need in FreeBASIC - and then decide next steps once the game was worth spending 3+ months on.
After which, I would probably choose C++, HTML5, Unity or Flash (with AIR) for maximum portability.
Now that I think about it, Unity would probably be even better than Game Maker Studio in a lot of aspects... It's actually portable and powerful enough to be used beyond the prototyping stages, even for 3D games. I would imagine having to spend a little more time with Unity than in Game Maker Studio, though...
Re: List of *FREE* game programming resources
OGM2D (Open Game Maker 2D) is (imho) a great program for creating video games (2D as the name implies)
I really like your design, combining a scene editor with a "Delphi-like RAD environment".
Unfortunately this project seems abandoned.
I think, it would be great to see something similar to OGM2D, but written WITH FreeBASIC and introduce users to program in some form with FreeBASIC.
OGM2D: http://ogm2d.sourceforge.net/
Graphics
Lazpaint: http://sourceforge.net/projects/lazpaint/
Phoxo: http://www.phoxo.com/en/
I really like your design, combining a scene editor with a "Delphi-like RAD environment".
Unfortunately this project seems abandoned.
I think, it would be great to see something similar to OGM2D, but written WITH FreeBASIC and introduce users to program in some form with FreeBASIC.
OGM2D: http://ogm2d.sourceforge.net/
Graphics
Lazpaint: http://sourceforge.net/projects/lazpaint/
Phoxo: http://www.phoxo.com/en/