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Track Test 2
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syn9

PostPosted: Jul 09, 2006 8:22    Post subject: Track Test 2 Reply with quote





http://www.zerogtr.com/trackTest2.zip


make sure to run config.exe first to set your controls and desired resolution. thanks. c&c welcome, please post any bugs you find.
 
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Pritchard
Guru
PostPosted: Jul 09, 2006 9:31    Post subject: Reply with quote

Le n-ch-n-ch-n-ch-n-ch ^_^; Ya ya ya ya ya! Holy crap this is awesome! :D

Is the collision supposed to let me fly through walls when I use both boosts? O_O;;

I must say that a bit of the GUI gets in the way. The weapon buttons are right in the middle of the screen when I think they should be in one of the corners.

I don't know about the speed guage though. I like where it is, sorta :D


Last edited by Pritchard on Jul 09, 2006 11:17; edited 1 time in total
 
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Voltage

PostPosted: Jul 09, 2006 11:04    Post subject: Reply with quote

W...
 
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Voltage

PostPosted: Jul 09, 2006 11:05    Post subject: Reply with quote

...O...
 
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Voltage

PostPosted: Jul 09, 2006 11:05    Post subject: Reply with quote

...W!!!!!
 
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voodooattack
Sr. Member
PostPosted: Jul 09, 2006 13:35    Post subject: Reply with quote

wow man, thats almost commercial :O
get it done, i'd pay for this! :D
 
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duke4e
Sr. Member
PostPosted: Jul 09, 2006 14:19    Post subject: Reply with quote

On my machine, bloom kills around 10 fps, and polygon outlines kill around 15 fps. with those being turned off, game was running really smooth.

i have radeon 9250 pro (256 mb ram), 512 system ram, win xp sp2
 
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badmrbox
Sr. Member
PostPosted: Jul 09, 2006 16:31    Post subject: Reply with quote

Wow. This is art Syn.
And you have killed the speedissue to. Very nice.
You got to do something about the walls thought as the player can end up in the middle of nowhere while boosting in a corner. I'm not sure if I like the GUI where it is, it is very good looking but I prefer to it to be in the corners of the screen. With some more up and downs, different widths on the tracks and that wall issue taken cared of this will rock.
My record time so far: 1:04:57 You dont believe me? Click here :P
 
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Dr_D
Hero
PostPosted: Jul 09, 2006 21:49    Post subject: Reply with quote

Yeah... this sucker is looking good man! :D
 
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1nfektion

PostPosted: Jul 09, 2006 22:00    Post subject: Reply with quote

Holy $%#@, Wipeout? On my computer? I don't believe it!
 
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badmrbox
Sr. Member
PostPosted: Jul 10, 2006 0:50    Post subject: Reply with quote

I want to see you guys lap times. >00<
 
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Nexinarus

PostPosted: Jul 10, 2006 1:18    Post subject: Reply with quote

Nice man i love it ;). Goes really fast, like 50 fps with everything turned on. Btw badmrbox i got 1.05.47 heeh.. not quite fast as you but so close.
 
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relsoft
Master
PostPosted: Jul 10, 2006 1:29    Post subject: Reply with quote

Looking good man!!!
 
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1000101
Hero
PostPosted: Jul 10, 2006 5:37    Post subject: Reply with quote

a) I suck at racing rocket cars,
b) It runs nice and smooth (40-50 FPS) given the following:
    Settings:
      1024x768 32-bpp Fullscreen
      Line Smoothing: On
      Polyfon Outlines: On
      City Dome: On
      Buildings: On
      Environment Mapping: On
      Engine Wind: On
      Full Screen Anti-Aliasing: 2x
      Bloom: On

    Computer:
      CPU: AthlonXP 2500+ (Barton Core w/ 512k L2 Cache) overclocked as an AthlonXP 3200+ (1.8GHz@333MHz o/c to 2.2GHz@400MHz)
      RAM: 1GiB PC3200 2.5CL 400MHz 64-bit DDR
      Video: ATI Radeon x850 Pro 8x AGP (500MHz 12-pipe GPU Core, 256MiB 256-bit 500MHz GDDR3 (1GHz) RAM)
      Motherboard: ASUS A7NX8 Revision 2.0 with an nForce2 Chipset
      OS: Windows XP Pro SP2

c) *Drools on keyboard*
 
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redcrab
Sr. Member
PostPosted: Jul 10, 2006 9:08    Post subject: Reply with quote

Works perfectly here !

It's hard to mastering the track ... but I think it's a bug from me not from you ;D

I'm agree with the other posts : It's Art, and its quality is "bankable".

NB : 21 FPS but it's smooth enough to play.

"WOW" should be a trademark for you ! ;)
 
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