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Screenshots of "The Janitor" and Raycasting Engine
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Lithium

PostPosted: Nov 15, 2005 19:31    Post subject: Screenshots of "The Janitor" and Raycasting Engine Reply with quote

Url: http://lithium.dontfollowme.net

The Janitor screenshots are just the raycasting engine with the first textures/sprites and test maps.

With raycasting engine; I've optimized the sprites, now the game engine runs at 20fps on my computer, as long as it's not using the hires fix --

Also, the hires fix is importand because not everyone can use 320x200 -- So it uses a higher resolution, but writes to a memory buffer and then stretches it too the screen. For this to be usable, you'll need to do all flat rendering to the memory buffer, so I wrote a put and pset routine for that.
 
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Ryan
Sr. Member
PostPosted: Nov 15, 2005 22:51    Post subject: Reply with quote

Very nice. The textures are looking great. Planning on having any "Easter Eggs" with things from Office Space? Maybe Milton's stapler as a secret weapon? (n/m if you haven't seen it...)
 
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Nodtveidt
Sr. Member
PostPosted: Nov 16, 2005 2:30    Post subject: Reply with quote

Lithium, I believe you have opened the Pandora's Box of FB with your raycaster...I think we may see a lot more FPS games come about using your engine. :)
 
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v1ctor
Site Admin
PostPosted: Nov 16, 2005 2:47    Post subject: Reply with quote

The textures look great, and the jpeg artifacts make them look like bilinear interpolation was used :).

Great job as always.
 
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Lithium

PostPosted: Nov 16, 2005 14:01    Post subject: Reply with quote

Glad you guys like it! Aaron is a wicked artist, me and him worked on a 2d game last year for mophun (cellphone), his artwork was good -- But his skills really show through in 3D stuff

And it definatley would be cool if lots of games are made with my raycaster -- I just want mine to be the best :)

P.S. Ryan: I didn't clue in right away, but that's definatley an idea :) -- Office space is one of my favourite movies of all times :)
 
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SotSvart

PostPosted: Nov 24, 2005 12:48    Post subject: Reply with quote

Lithium: Your latest engine release crashes when I try to run the game in highres, this happens after selecting a map. Iv tested it at work(win2000) and home(winXp) and get the same crash.

Edit: The highres worked before your latest release.
 
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Lithium

PostPosted: Nov 25, 2005 17:24    Post subject: Reply with quote

yeah, I'm an idiot -- I started to make changes to that part of the code, got side tracked and forgot about it. I fixed it last night, and started to get it ready to put on a disk, and then got side tracked again, and forgot about that too. Soooo... I'll post again when I get it up tonight... unless ofcourse I get side tracked and forget that too :P
 
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Nexinarus

PostPosted: Nov 27, 2005 20:39    Post subject: Reply with quote

Haha yeah i got side tracked all weekend.. all i did was get drunk i think. I still need a chair so i can sit at my computer.
 
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Pritchard
Guru
PostPosted: Nov 27, 2005 21:31    Post subject: Reply with quote

Nexinarus wrote:
Haha yeah i got side tracked all weekend.. all i did was get drunk i think. I still need a chair so i can sit at my computer.
What did you sit on before you got drunk O_O;;?
 
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Nexinarus

PostPosted: Nov 27, 2005 22:42    Post subject: Reply with quote

The corner of my bed.. I really gotta get a chair heh.
 
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Lithium

PostPosted: Dec 07, 2005 15:05    Post subject: Reply with quote

Got the first enemys sprites and gfx for the first weapon -- gonna make some game tonight!
 
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Deleter
Master
PostPosted: Dec 08, 2005 2:45    Post subject: Reply with quote

sweet....I love fps's, you dont understand how excited I am about this game...:D
 
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xtal

PostPosted: Dec 09, 2005 6:43    Post subject: Reply with quote

found myself with my mouth open. awesome engine. Aaron did do well with the pixel art. how neat. now if you put in some more verticle dimension, like high buildings, i'd be floored. i'm thinking of fire escapes, angled streets... but even if you stuck with a flat dimension it's fun--adventurous. i like the low-res.
 
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Lithium

PostPosted: Dec 09, 2005 17:38    Post subject: Reply with quote

Thanks!

I'm thinking about outside levels, they would high walls for buildings, unfortunatly it would kill the frame rate and be a pain in the ass to have a ceeling at the same time, as for angled surfaces (non-orthogonal walls), that would require I totaly different engine :)

I'm thinking once this if finished, i'll write another engine like doom, but instead of using raycasting i'll use opengl, but it will be set up like this one to make things easy to use in your own games.. Not until I get my new computer tho :P (that or a 3d accelerator)
 
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badmrbox
Sr. Member
PostPosted: Dec 19, 2005 20:38    Post subject: Reply with quote

Hi Lithium. I have found a bug in your engine. I re-compiled it and tried it out. Loading your Water map the bottom and right side of the screen are behaving a bit weird. They bottom&right border are totally blue. Have any idea what this can caused by? Anyway, I'm impressed by your work and are fiddling around with the engine trying to do something fun with it.
 
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