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Posted: Mar 26, 2010 1:53 Post subject: Deathmatching Game |
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Hi all,
I am currently developing a Quake style deathmatching game in FreeBASIC. I will post updates to this thread.
Releases
Libraries Used:
IrrlichtWrapper (graphics)
FBSound (sound effects)
tsne_v3 (networking)
Task Log:
2010-05-15 - Keep track of frags and display on client.
2010-05-10 - Add player/player collision detection.
2010-04-20 - Optimized network code (move from string to bytecode). Avg is now 700 bytes/sec in and 2700 bytes/sec out per player.
2010-04-09 - Players can be killed and respawn.
2010-04-07 - Rockets collide with players. New rocket model added.
2010-04-05 - Player animation added.
2010-04-02 - Items (health, armor, etc.) respawn and can be picked up.
2010-03-30 - Health/armor hud and sound operational, movement bob.
2010-03-24 - Rocket collision physics (can now rocket jump. woot!)
2010-03-20 - Collision detection with world now working.
2010-03-03 - Players can fire weapon and see other players.
2010-02-15 - Started initial project, basic networking code.
Remaining tasks:
Screenshots
Background:
About a month ago I started developing a client/server deathmatching game (think shooting rockets at each other like Quake) with the Ninfa3d engine.
I've switched over to the Irrlichtwrapper recently, so the sound is currently not working. Does anyone have suggestions for an easy to use audio library (for playing/looping waves). Update: I am using FBSound now.
I have the basic network talk done. Multiple clients can connect and run around and shoot rockets.
At some point I'll put the server live so people can test it over the internet (seems to play okay at pings <100).
Small video capture:
http://www.youtube.com/watch?v=1L8hFeMsGfg
Sorry about the horrible encoding. Anyone using the Irrlicht wrapper should recognize the models ;-)
Eric
Last edited by The Car on May 27, 2010 5:02; edited 13 times in total |
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Posted: Mar 26, 2010 3:13 Post subject: Re: Deathmatching Game |
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nice preview
| The Car wrote: | | Does anyone have suggestions for an easy to use audio library (for playing/looping waves). |
why not FBSound ?
Joshy |
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Posted: Mar 26, 2010 3:23 Post subject: |
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| Looks awsome! Let me know if you need a beta tester. |
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Posted: Mar 26, 2010 5:22 Post subject: |
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Thanks for the comments!
Joshy:
I'll check FBSound out.. This is my first project in freebasic (although I messed around with it years ago) so I'm not sure what is available.
Ophelius:
Once I get a bit further (players can spawn, kill each other, pick up health) I will open up a public server on the internet (and let you download the server/client for your own fun).
I intend to make the source public domain so anyone can use it for whatever.. |
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Posted: Mar 26, 2010 6:31 Post subject: |
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| Nice video. |
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Posted: Mar 26, 2010 17:05 Post subject: |
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| Looks great! |
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Posted: Apr 02, 2010 17:30 Post subject: |
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Thanks! I plan to have a playable demo available in two months (hopefully sooner) I don't have a lot of free time at the moment.
I have updated the initial post with more info. |
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Posted: Apr 03, 2010 0:58 Post subject: |
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| Screenies look rad!!! Hoping you finish this. |
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Posted: Apr 23, 2010 6:54 Post subject: |
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I have made some progress (check the first post).
Also, I uploaded a new screencapture to youtube :)
http://www.youtube.com/watch?v=Z40bCIvv6AA
If anyone has suggestions for a good vid capture program, let me know!
Eric |
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Posted: Apr 23, 2010 14:48 Post subject: |
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| The Car wrote: |
If anyone has suggestions for a good vid capture program, let me know! |
Try out Screen2Avi, it's even written in FB. I've used it a few times with really good results.
Cheers,
Mike |
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Posted: May 08, 2010 15:41 Post subject: |
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| give me a demo cant watch you-tube,cause of limited internet time |
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Posted: May 08, 2010 20:55 Post subject: |
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| I use camstudio for screen capture.. it doesn't seem to capture audio, though. |
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Posted: May 27, 2010 5:26 Post subject: |
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| Oh dude, this is awesome. I'll follow this project for a while :) |
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Posted: May 27, 2010 11:52 Post subject: |
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Today I've tried to play your demo. I've deactivated my Firewall but I can't move or shoot. The display was red like you are very hurt in the game. I've read this on the HUD:
Ping: 0
Loss 100%
I've tested the game in central europe. I don't know what to do. |
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