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Thrawn89
Sr. Member
PostPosted: Dec 17, 2005 17:55    Post subject: Reply with quote

Well not everyone's gonna have your attitude either 100010. Mabey it never occured to you that mabey someone might be doing this for fun. Frankly I see that your the one with the ignorance. Your just like m2j and a friend of mine, what right do you have to critise on what other people decide to spend their time on?
And for the record I WAS talking about a complete reinventation: A redesign is the same thing as a reinventation. Going with the wheel analogy how bout we redesign it to a sphere?
Thats taking the same problem but reinventing it to a better solution. Lets say a sphere would able us to move a car in any direction without turning it.
According to you, you would just be redesigning it....I dont really f*cking care what you call it, you still made a better solution.

Im not saying hey lets keep our heads down to dead things. Many things that have been done in history get forgotten and can give many incites to the future. Expecially dead inovations can help us, as YOU said they were way smarter and we can learn a lot.

I cannot stress how much I have learned myself about color theory, gama, and compression just by making the ploader Im working on (Beta testing version will be available soon btw). So... :-P

~Thrawn~
 
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Pritchard
Guru
PostPosted: Dec 17, 2005 23:15    Post subject: Reply with quote

@Adigun:

You realize that your lib's popular enough for people to be fighting over it and such in the thread, right?
 
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1000101
Hero
PostPosted: Dec 17, 2005 23:16    Post subject: Reply with quote

MystikShadows - You're an idiot who didn't even read and comprehend what I posted.

Thrawn89 - Maybe it never occured to you to stop and think. Yes, it did occur to me that it was done for fun. But that went out the window as soon as the person persists on spamming a board with it. Then it becomes a cry for attention. I've done lots of things for fun and never spammed the hell out of a forum about it. Sure, I've done the, "hey, look at this," that everyone does, but I don't constantly post again for every little change that I make. I don't need you to validate my time and effort, I know why I did it. And, if some people think it's a waste of time, or no more useful beyond a learning experience, great! If they think it's the best thing since sliced bread, great! People can have thier own opinions. Stop trying to oppress mine like a facist just because I don't have your fanboy attitude.

OMG! *drool* AFLib SI TEH BESTESTEST THING EVER! IM'A GONG 2 START A CULT AND RITE MILE LONG POSTS AGAINST PPL WHO DON'T SHARE MY BLINDED VIEW!!! OMG L:OL WTF???
 
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marinedalek

PostPosted: Dec 17, 2005 23:43    Post subject: Reply with quote

100101, can't you just accept that some people feel AFlib2 deserves the attention it's getting? People are interested in it, and if you can't handle it then why are you even bothering to reply to this thread? Why can't you ignore it instead of berating the people who don't share your point of view?
 
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marzec

PostPosted: Dec 17, 2005 23:50    Post subject: Reply with quote

i really think that the aap lib is a neat thingy. i wouldn't use it myself, 8-bit is somewhat limiting etc. but respect has to be given to aap for sticking to it. and the results are nice. the lib might be a bit outdated in terms of functionality ( well the 8-bit thing is really ), but given for what community it's written and what background it has it's probably the perfect thing.

forgive eric he's just canadian
 
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MystikShadows
Sr. Member
PostPosted: Dec 17, 2005 23:56    Post subject: Reply with quote

Like I said 1000101, I shared my two cents, my own version of what I thought, and I still stick to it. It's what I noticed and it's far from wrong. But hey, if you think I'm an idiot, well, no point in replying to you on this, it's your opinion and I respect it.

Now try respect mine. Using what's already been done is one type of programming. Trying to create a breakthrough, is another. The first type of programming creates working combinations existing other things. the second type of programming is what created the things you want to use...Both are needed or the "adored technology of today, hence OpenGL, DirectX, OpenAL, And all the things people praise today in the gaming world it wouldn't exist without the 2nd type of programming.

I'm not here to fight or disrespect you. This is a discussion forum in which I was discussing. But surely, with all you've done in the programming world you could come up with a better reply than this:

Quote:
MystikShadows - You're an idiot who didn't even read and comprehend what I posted.

I didn't learn anything from this reply. And I love to learn. :-).
 
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Thrawn89
Sr. Member
PostPosted: Dec 18, 2005 1:40    Post subject: Reply with quote

Quote:
Quote:

MystikShadows - You're an idiot who didn't even read and comprehend what I posted.


I didn't learn anything from this reply. And I love to learn. :-).


Oh, Snap

I dont care what you think of me but never call Mystik an idiot. He's one of the older and more experianced programmers here.

As for your opinons of AFLIB, which are not widley shared btw, let me ask you this? Why are you even coding in FreeBASIC to begin with if you think reinventing the wheel is pointless? Thats exactly what its doing, not to mention its using BASIC. I mean, why use basic when there are better languages out there? C++ mabey? Now I used to think that FB was pointless just like you are with AFLIB, but I realized wth, why not...I mean its fun and great for hobbing...not to mention there were a bunch of uses for it that I couldnt do in C++. And Im big enough to admit when Im wrong, so excellent job v1ctor!
 
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marzec

PostPosted: Dec 18, 2005 1:55    Post subject: Reply with quote

MystikShadows wrote:

Now try respect mine. Using what's already been done is one type of programming. Trying to create a breakthrough, is another. The first type of programming creates working combinations existing other things. the second type of programming is what created the things you want to use...Both are needed or the "adored technology of today, hence OpenGL, DirectX, OpenAL, And all the things people praise today in the gaming world it wouldn't exist without the 2nd type of programming.


sorry but all the mentioned libraries are in fact not breakthroughs but build upon already existing components/interfaces/designs. they represent the next evolutionary state of something that already existed. actually that's how it always worked. real innovation is something very rare, and those above mentioned libraries are by no means inovative but just the next logical step.

and eric has a point if he states that aaps lib is somewhat pointless. given that it's a hobby project that comment is redundant too though :p
 
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Pritchard
Guru
PostPosted: Dec 18, 2005 2:02    Post subject: Reply with quote

@Everybody + Marzec:

Well then the next logical step once this is done is to port it to 24-bit with lots and lots of work. With how cool this lib is already, I'd be willing to do the work to make it 24-bit if I could.

Just to make EVERYONE HAPPY! I'm fine with 8-bit myself, but too many others aren't.
 
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1000101
Hero
PostPosted: Dec 18, 2005 2:50    Post subject: Reply with quote

Thrawn89 wrote:
As for your opinons of AFLIB, which are not widley shared btw, let me ask you this? Why are you even coding in FreeBASIC to begin with if you think reinventing the wheel is pointless? Thats exactly what its doing, not to mention its using BASIC. I mean, why use basic when there are better languages out there? C++ mabey? Now I used to think that FB was pointless just like you are with AFLIB, but I realized wth, why not...I mean its fun and great for hobbing...not to mention there were a bunch of uses for it that I couldnt do in C++. And Im big enough to admit when Im wrong, so excellent job v1ctor!


Way to quote the word opinions, like everything you stated wasn't just your opinion but some divine word of law. As to being widely shared, neither was the concept of the world being round, but eventually everyone one pulled thier heads from thier arses and realized that it was. I'm not saying my opinion is right or wrong, just that, my opinion. Just the same as your opinion is neither right nor wrong. But to jump on me simply because I didn't see any practical use for AFLib is completely retarded.

As to using fb vs C++ vs assembler vs Delphi vs Java vs etc, etc, etc; You know nothing of my programming so why would you make such an assumption. I play with FB because it's fun. It provides a fair amount of power for a fair amount of abstraction. Further, it tends to have less quirks then C++ compilers and isn't proprietary like Delphi and Java.

Further, I didn't jump on you, you jumped on me first. I made a comment that it was rather pointless to reinvent the wheel. Sure, for your own learning is one thing, but to carry on a 5+ page thread about it is another. I've told people about my rather useless projects too, but I don't carry on about them with the exception of answering questions/clarifying points.

As to being big enough to admit you are wrong, saying it is one thing, proving it is another.

Next time, don't take what people say out of context. Think about what that said and why and in the larger scope of the world.
 
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VirusScanner
Sr. Member
PostPosted: Dec 18, 2005 7:19    Post subject: Reply with quote

Well this isn't good, we can't have insults here :(

I've been watching this, and I think it looks like it took lots of work and is a good library. I'm not a game person myself (don't make them, don't generally play them), so I'm not a good judge, but I would say that despite using only 8 bit graphics, this looks like a good base.

It's probably best to keep negative and insulting opinions to yourself although suggestions and observations can't hurt.
 
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v1ctor
Site Admin
PostPosted: Dec 18, 2005 20:11    Post subject: Reply with quote

VirusScanner wrote:
It's probably best to keep negative and insulting opinions to yourself although suggestions and observations can't hurt.


I agree completely, let's keep a minimum level here, this forum (Projects) was created exactly to keep people informed about the state of user projects, if they were released or not is not the case, just not spam project news over # different topics to not be unfair with other users, if a single thread becomes 10 pages long, who cares, at least there's some effort in keeping the project going. If the project is worth or not, that's up to the author to decide, what is useless to some may be usefull to many.
 
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1000101
Hero
PostPosted: Dec 18, 2005 20:43    Post subject: Reply with quote

I agree, but I was jumped on for commenting that this has all been done before and that I saw no practical use for it. Not that I didn't exacerbate the problem just a little. I'm just as guilty as anyone else for the flaming.
 
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Adigun A. Polack

PostPosted: Dec 18, 2005 21:21    Post subject: Alright. Let’s get right back on track, please. ;-) Reply with quote

I gotta strongly go with both VirusScanner and v1ctor on this one. And now, back on track we go with AFlib2 and its ever-continuing developments, right where we need to be, really.

Alright now. Recently, while was working on just a few more all-new routines for AFlib2 (like a brand-new command to automatically generate a given palette as well as another command that will let you set the delay time in a sort-of custom way!), I experimented some code inside of the lib itself, and here is what I came up with so far:



As you can see, this is a custom-tweaked 8-bit resolution of 320x120, with horizontal scanlines (through a scanline routine that I added prior to the whole development itself!). Not bad, huh?

Also, here is the new installation screen I came up with and setted up myself, right in the form of an MS-DOS batch file:



....and I have tested the whole installation for FreeBASIC versions 0.14b and 0.15b in its complete entirety, and both versions successfully work the exact same way, 100%!!! (^_-)v !

So, there we have it. The minimum requirement of FreeBASIC that you need to use in order for you to use the upcoming release of AFlib2 is gonna be FB v0.14b. No exceptions. ^-^

As for what marzec has said on one of his recent replies which was:

Quote:
i really think that the aap lib is a neat thingy. i wouldn't use it myself, 8-bit is somewhat limiting etc. but respect has to be given to aap for sticking to it. and the results are nice. the lib might be a bit outdated in terms of functionality ( well the 8-bit thing is really ), but given for what community it's written and what background it has it's probably the perfect thing.


....that is an honest opinion taken from him, and with that, I truly agree with you on that, marzec. No argument here. ;-)

And by the way, as for Richard Eric M. Lope (aka Relsoft), he is really from the Phillipines, and speaking for myself, I have known him quite long enough to believe that he is from there indeed. Just telling what I know. ;-)

(Speaking of which, where in the rather heck is Rel!? Man, I SORELY MISS HIM in these forums since his last post back on October 9, 2005!! :-( ! I mean, if he were to see all of the successful development progress of AFlib2 that was done so far from its humble beginnings on, I’d bet he’d be so really proud of me in spades!!! d=^-^=b ! )

And MystikShadows, as for your statement on one of your recent replies which wrote:
....Adigun isn't trying to replace OpenGL and the likes, he's trying to make tools EVERYBODY used back in the days of QB and family of compilers and make them available in FreeBasic. Tools like rellib, the first aflib, things that people loved to use back then to create their games. Sure some people went the OpenGL way, it's not a sin to do so since it's available. But some people don't plan on being 3D Game developers, they want to be able to bring their creations and run them on newer machines without the need for using DOSBox or other things to help make them work in Windows XP. There's plenty of room in the gaming industry for all kinds of games including board games, adventures, and you name it that can do fine without 3D graphics or most of what OpenGL offers.


To that, MystikShadows, I will definitely agree with you up front!! :D

While I am not choosing sides period (and I do not even care to! ^_- ), there are certain groups of people — including certain gamers, PC-based or otherwise — that do love the hell out of the classic 8-bit graphics, 256-color stuff, and intense 2D gaming!!! And I myself am one of them. As for others, they love the dazzling eye-candy displays of 24-bit/32-bit colors, and full-immersive 3D gameplay that promises them even more realistic, lifelike characters, and having the awesome potential of even more fun than ever before!! But, we all gotta remember that at the VERY beginnings of the game programming days, the games created may have used so LITTLE colors (like around 16 or rather fewer at the time!! :o ! ), but very BIG on both gameplay and fun!!! Remember “Combat” on the Atari 2600 and the way it was originally programmed there? Sure the graphics were primitive and really crappy, but look, it was truly *such* a great and magnificently awesome game due to its so many game varieties, two-player simultaneous competitions, and MAJOR fun that we can surely remember in our hearts since childhood!!! (^-^)v

So with all that in mind, everybody sure has their own distinctions and tastes on certain types of games and/or the color depth at which they program/play their games, and I deeply respect that. :D And everybody, there is absolutely nothing wrong with using OpenGL in your games either, and that is seriously fine also!

So that being said, my main aim for AFlib2 is never to replace OpenGL at all whatsoever, but RATHER to be a definite and even greater blessing so intensely to the whole QB45/QB71/FreeBASIC community on-purpose like never before — whether they all deserve it or not. ^-^=b !

Now if you excuse me please, I gotta be working this week on the AFlib2 program examples (as well as my all-new doc for it!). Later!


Last edited by Adigun A. Polack on Mar 14, 2006 0:22; edited 1 time in total
 
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Nodtveidt
Sr. Member
PostPosted: Dec 18, 2005 23:52    Post subject: Reply with quote

Well, I do have to agree that using an 8 bit library in a 32 bit world is a little...well...antiquated. But at least this shows that people are actually using FB, so...no harm done, eh?
 
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