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Minigame - 24 Hour challenge :)

 
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mambazo
Sr. Member
PostPosted: Aug 31, 2008 21:58    Post subject: Minigame - 24 Hour challenge :) Reply with quote

The result of 24 hours messing about :)

Controls:-

Up, Down, Left, Right, Z, X, C

Download:- http://www.bazosoft.com/_files/zapzapzap.zip
Source:- http://www.bazosoft.com/_files/zapzapzap_source.zip



Last edited by mambazo on Sep 04, 2008 15:13; edited 1 time in total
 
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Lachie Dazdarian
Master
PostPosted: Aug 31, 2008 22:05    Post subject: Reply with quote

Cool. What compo and why no source?

I'm curious about the engine physics, because I'm working on a similar game. I want to see if you solution for steering is similar to mine.
 
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mambazo
Sr. Member
PostPosted: Aug 31, 2008 22:07    Post subject: Reply with quote

Was a personal challenge rather than a competition.

I reused some old code from Nanohost for parts of it.

Source on the way.
 
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redcrab
Sr. Member
PostPosted: Sep 02, 2008 22:39    Post subject: Reply with quote

Very nice ...
 
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Voltage

PostPosted: Sep 03, 2008 1:26    Post subject: Reply with quote

Fun game mambazo.

- Level ups to keep it interesting, but without complicating or interfering with the game too much

- Good visual system

- Good physics system

- And as a new player the difficulty level is spot on. ie. I get to be good at the game right off the bat, but with plenty of room for improvement.

Impressive stuff.
 
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hagel

PostPosted: Sep 04, 2008 14:30    Post subject: Reply with quote

mambazo wrote:

...Source on the way...


I'd like to see the code too, if I may.
 
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mambazo
Sr. Member
PostPosted: Sep 04, 2008 15:14    Post subject: Reply with quote

Pardon the delay, source is now available too. See first post.
 
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Sslaxx

PostPosted: Sep 04, 2008 15:17    Post subject: Reply with quote

mambazo wrote:
Pardon the delay, source is now available too. See first post.

Thanks muchily, downloaded!
 
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Alterac

PostPosted: Sep 04, 2008 15:56    Post subject: Reply with quote

Looks good.

Could the HUD be bigger? I find it hard to see.

Any maybe a quick explaination for the edn user about the upgrades and the weapons, on maybe a title screen?

Side Note: in the code you couse generate sin/cos tables to speed it up, but speed is not an issue on my machine. heh.
 
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mambazo
Sr. Member
PostPosted: Sep 04, 2008 18:05    Post subject: Reply with quote

I don't plan to do any more on this game, but feel free to do so yourself :)
 
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wolfstar

PostPosted: Sep 06, 2008 0:59    Post subject: Reply with quote

great fun, I plan to tweak/nerf it. :P

edit:
for bullets to add ships velocity
scroll down to line 362 and add
+ .vel.x
line 363
+ .vel.y

another nice change around line 600, for wraparound
Code:

               ' always face the player
            var x =  .pos.x - game.player.pos.x
            If Abs(x) > 400 Then x *= -1
            var y =  .pos.y - game.player.pos.y
            If Abs(y) > 300 Then y *= -1
           
               Dim As Integer nrot = CalcAngle( x , y )
 

I don't mean to hijack your thread mambazo, i just like it.
 
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Sslaxx

PostPosted: Sep 06, 2008 10:28    Post subject: Ooh, nice one! Reply with quote

I'll check this one out further still, methinks.
 
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