Minigame - 24 Hour challenge :)

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mambazo
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Joined: Jul 17, 2005 13:02
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Minigame - 24 Hour challenge :)

Postby mambazo » Aug 31, 2008 21:58

The result of 24 hours messing about :)

Controls:-

Up, Down, Left, Right, Z, X, C

Download:- http://www.bazosoft.com/_files/zapzapzap.zip
Source:- http://www.bazosoft.com/_files/zapzapzap_source.zip

Image
Last edited by mambazo on Sep 04, 2008 15:13, edited 1 time in total.
Lachie Dazdarian
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Joined: May 31, 2005 9:59
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Postby Lachie Dazdarian » Aug 31, 2008 22:05

Cool. What compo and why no source?

I'm curious about the engine physics, because I'm working on a similar game. I want to see if you solution for steering is similar to mine.
mambazo
Posts: 650
Joined: Jul 17, 2005 13:02
Location: Ireland
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Postby mambazo » Aug 31, 2008 22:07

Was a personal challenge rather than a competition.

I reused some old code from Nanohost for parts of it.

Source on the way.
redcrab
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Postby redcrab » Sep 02, 2008 22:39

Very nice ...
Voltage
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Joined: Nov 19, 2005 7:36
Location: Sydney, Australia
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Postby Voltage » Sep 03, 2008 1:26

Fun game mambazo.

- Level ups to keep it interesting, but without complicating or interfering with the game too much

- Good visual system

- Good physics system

- And as a new player the difficulty level is spot on. ie. I get to be good at the game right off the bat, but with plenty of room for improvement.

Impressive stuff.
hagel
Posts: 30
Joined: Nov 01, 2007 10:35

Postby hagel » Sep 04, 2008 14:30

mambazo wrote:...Source on the way...


I'd like to see the code too, if I may.
mambazo
Posts: 650
Joined: Jul 17, 2005 13:02
Location: Ireland
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Postby mambazo » Sep 04, 2008 15:14

Pardon the delay, source is now available too. See first post.
Sslaxx
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Location: Malvern, Worcs, UK
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Postby Sslaxx » Sep 04, 2008 15:17

mambazo wrote:Pardon the delay, source is now available too. See first post.

Thanks muchily, downloaded!
Alterac
Posts: 33
Joined: Aug 15, 2008 18:02

Postby Alterac » Sep 04, 2008 15:56

Looks good.

Could the HUD be bigger? I find it hard to see.

Any maybe a quick explaination for the edn user about the upgrades and the weapons, on maybe a title screen?

Side Note: in the code you couse generate sin/cos tables to speed it up, but speed is not an issue on my machine. heh.
mambazo
Posts: 650
Joined: Jul 17, 2005 13:02
Location: Ireland
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Postby mambazo » Sep 04, 2008 18:05

I don't plan to do any more on this game, but feel free to do so yourself :)
wolfstar
Posts: 96
Joined: Nov 07, 2006 12:42

Postby wolfstar » Sep 06, 2008 0:59

great fun, I plan to tweak/nerf it. :P

edit:
for bullets to add ships velocity
scroll down to line 362 and add
+ .vel.x
line 363
+ .vel.y

another nice change around line 600, for wraparound

Code: Select all

               ' always face the player
            var x =  .pos.x - game.player.pos.x
            if abs(x) > 400 then x *= -1
            var y =  .pos.y - game.player.pos.y
            if abs(y) > 300 then y *= -1
           
               dim as integer nrot = CalcAngle( x , y )

I don't mean to hijack your thread mambazo, i just like it.
Sslaxx
Posts: 107
Joined: Aug 31, 2008 16:53
Location: Malvern, Worcs, UK
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Ooh, nice one!

Postby Sslaxx » Sep 06, 2008 10:28

I'll check this one out further still, methinks.

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