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Posted: Aug 31, 2008 22:05 Post subject: |
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Cool. What compo and why no source?
I'm curious about the engine physics, because I'm working on a similar game. I want to see if you solution for steering is similar to mine. |
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Posted: Aug 31, 2008 22:07 Post subject: |
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Was a personal challenge rather than a competition.
I reused some old code from Nanohost for parts of it.
Source on the way. |
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Posted: Sep 02, 2008 22:39 Post subject: |
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| Very nice ... |
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Posted: Sep 03, 2008 1:26 Post subject: |
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Fun game mambazo.
- Level ups to keep it interesting, but without complicating or interfering with the game too much
- Good visual system
- Good physics system
- And as a new player the difficulty level is spot on. ie. I get to be good at the game right off the bat, but with plenty of room for improvement.
Impressive stuff. |
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Posted: Sep 04, 2008 14:30 Post subject: |
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| mambazo wrote: |
...Source on the way... |
I'd like to see the code too, if I may. |
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Posted: Sep 04, 2008 15:14 Post subject: |
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| Pardon the delay, source is now available too. See first post. |
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Posted: Sep 04, 2008 15:17 Post subject: |
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| mambazo wrote: | | Pardon the delay, source is now available too. See first post. |
Thanks muchily, downloaded! |
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Posted: Sep 04, 2008 15:56 Post subject: |
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Looks good.
Could the HUD be bigger? I find it hard to see.
Any maybe a quick explaination for the edn user about the upgrades and the weapons, on maybe a title screen?
Side Note: in the code you couse generate sin/cos tables to speed it up, but speed is not an issue on my machine. heh. |
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Posted: Sep 04, 2008 18:05 Post subject: |
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| I don't plan to do any more on this game, but feel free to do so yourself :) |
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Posted: Sep 06, 2008 0:59 Post subject: |
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great fun, I plan to tweak/nerf it. :P
edit:
for bullets to add ships velocity
scroll down to line 362 and add
+ .vel.x
line 363
+ .vel.y
another nice change around line 600, for wraparound
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' always face the player var x = .pos.x - game.player.pos.x If Abs(x) > 400 Then x *= -1 var y = .pos.y - game.player.pos.y If Abs(y) > 300 Then y *= -1 Dim As Integer nrot = CalcAngle( x , y )
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I don't mean to hijack your thread mambazo, i just like it. |
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Posted: Sep 06, 2008 10:28 Post subject: Ooh, nice one! |
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| I'll check this one out further still, methinks. |
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