Play Wave sound. Up to 1024 sfx slot. (NO FMOD! NO BASS!)

Game development specific discussions.
Leonheart
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Joined: Nov 20, 2007 9:08
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Play Wave sound. Up to 1024 sfx slot. (NO FMOD! NO BASS!)

Postby Leonheart » Jan 02, 2008 5:56

This "libalphawaveout.a" and "alphawaveout.bi" can be
used to play PCM waveform direct from memory with
8 channel support. Store waveform up to 1024 SFX slot.
Support Name-alias, Play-range, Pitch, and Looping
with 1 Master Volume.

Check this : http://www.geocities.com/xaviorsoft/alpha.html
KristopherWindsor
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Joined: Jul 19, 2006 19:17
Location: Sunnyvale, CA
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Postby KristopherWindsor » Jan 02, 2008 19:58

Very nice! It takes no DLL's, and the EXE files are only 32K! :-)
deveah
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Joined: Nov 23, 2007 17:32
Location: Bucharest, Romania
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Postby deveah » Jan 04, 2008 11:56

32k is huge!!! I've seen 4k demos with sound and 3d graphics in C++...
Plasma
Posts: 190
Joined: May 27, 2005 5:22
Location: Earth
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Postby Plasma » Jan 04, 2008 19:01

Most 4k demos today use DirectX for sound and graphics, meaning they're 4k of massively compressed code with a 60 MB runtime.
attacke
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Joined: Mar 19, 2006 11:57
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Postby attacke » Aug 19, 2008 19:02

wow, thats awesome!

one flaw tho, don't support Linux :/

any plans to add it ?
Daiwa
Posts: 31
Joined: Jun 16, 2008 21:37

Postby Daiwa » Aug 21, 2008 21:36

Useful, I can use this "Alpha WaveOut Lib" with IrrlichtWrapper.

Thank you very much.
Stinktier
Posts: 26
Joined: Sep 04, 2008 10:53
Location: Sweden; Gothenburg

Postby Stinktier » Sep 04, 2008 11:46

This was actually what i was hoping to find when i discovered freeBASIC today.

I will now abandon the whole qBasic thing and export my current project to fb instead. Thank you very much for posting this.

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