FB HGEWrapper 2D Game Engine

User contributed sources that have become inactive, deprecated, or generally unusable. But ... we don't really want to throw them away either.
speedlemon
Posts: 55
Joined: Sep 21, 2005 22:19

Post by speedlemon »

Dalex, is there any chance you could add some collision detection routines to the Box2D section of this wrapper?
Dalex
Posts: 46
Joined: Dec 09, 2006 9:46
Contact:

Post by Dalex »

speedlemon
I am sorry, but at present I am strongly borrowed and I do not support the project...
speedlemon
Posts: 55
Joined: Sep 21, 2005 22:19

Post by speedlemon »

Ok. Thanks for the all the work you did on this project.
loriendesign
Posts: 7
Joined: May 05, 2006 7:04
Contact:

Post by loriendesign »

Hello, help me please. Please Dalex or someone post the example of using animation with HGE and Free Basic wrapper.
livewire
Posts: 78
Joined: Dec 07, 2006 3:43
Location: Orlando, FL

Post by livewire »

In HgeWrapper.bi for the HGE wrapper:

Is:
Declare Function hge_Input_GetEvent Cdecl Alias "hge_Input_GetEvent" (byval as hgeInputEvent) as Integer

Should be:
Declare Function hge_Input_GetEvent Cdecl Alias "hge_Input_GetEvent" (as hgeInputEvent) as Integer
counting_pine
Site Admin
Posts: 6323
Joined: Jul 05, 2005 17:32
Location: Manchester, Lancs

Post by counting_pine »

Generally things should be either byval, byref, or byval as ptr. Omitting the by___ keyword means the behaviour can change, depending on the default.
zcbenz
Posts: 48
Joined: Jan 30, 2008 3:00

Post by zcbenz »

Could someone show me how to use the functions declared in the "Box2Dwr.bi"? I have studied the "FBhge_tut09.bas" example, but only to get confused.
Post Reply