Game development specific discussions.
Leonheart
Posts: 82 Joined: Nov 20, 2007 9:08
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by Leonheart » Jan 02, 2008 5:56
This "libalphawaveout.a" and "alphawaveout.bi" can be
used to play PCM waveform direct from memory with
8 channel support. Store waveform up to 1024 SFX slot.
Support Name-alias, Play-range, Pitch, and Looping
with 1 Master Volume.
Check this :
http://www.geocities.com/xaviorsoft/alpha.html
deveah
Posts: 22 Joined: Nov 23, 2007 17:32
Location: Bucharest, Romania
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by deveah » Jan 04, 2008 11:56
32k is huge!!! I've seen 4k demos with sound and 3d graphics in C++...
Plasma
Posts: 205 Joined: May 27, 2005 5:22
Location: Earth
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by Plasma » Jan 04, 2008 19:01
Most 4k demos today use DirectX for sound and graphics, meaning they're 4k of massively compressed code with a 60 MB runtime.
attacke
Posts: 55 Joined: Mar 19, 2006 11:57
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by attacke » Aug 19, 2008 19:02
wow, thats awesome!
one flaw tho, don't support Linux :/
any plans to add it ?
Daiwa
Posts: 31 Joined: Jun 16, 2008 21:37
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by Daiwa » Aug 21, 2008 21:36
Useful, I can use this "Alpha WaveOut Lib" with IrrlichtWrapper.
Thank you very much.
Stinktier
Posts: 26 Joined: Sep 04, 2008 10:53
Location: Sweden; Gothenburg
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by Stinktier » Sep 04, 2008 11:46
This was actually what i was hoping to find when i discovered freeBASIC today.
I will now abandon the whole qBasic thing and export my current project to fb instead. Thank you very much for posting this.