FB HGEWrapper 2D Game Engine
Using the FB Update from a few days ago, I get this set of error messages on tut5:
fmul 0
I don't remember what the fadd was...
I'm not sure if this is an FB problem, or a problem with the wrapper.
And this from tut6:FBhge_tut05.asm: Assembler messages:
FBhge_tut05.asm:74: Error: suffix or operands invalid for `fmul'
FBhge_tut05.asm:89: Error: suffix or operands invalid for `fmul'
FBhge_tut05.asm:128: Error: suffix or operands invalid for `fmul'
FBhge_tut05.asm:148: Error: suffix or operands invalid for `fmul'
FBhge_tut05.asm:149: Error: suffix or operands invalid for `fadd'
I looked in the asm output. The fmul commands are this:FBhge_tut06.asm: Assembler messages:
FBhge_tut06.asm:111: Error: suffix or operands invalid for `fmul'
FBhge_tut06.asm:116: Error: suffix or operands invalid for `fmul'
fmul 0
I don't remember what the fadd was...
I'm not sure if this is an FB problem, or a problem with the wrapper.
You may well have got an update at the wrong time, FreeBASIC is going through some big changes right now to add the const modifier, and that has caused a few problems here and there that need to be ironed out.Imortis wrote:
..snip...
I looked in the asm output. The fmul commands are this:
fmul 0
I don't remember what the fadd was...
I'm not sure if this is an FB problem, or a problem with the wrapper.
Sorry, I didn't have time to look at and test this right now, but i would recommend just using the 0.18.2 release for now, or try a newer FB update, i think most of the bugs should be ironed out by now, i know cha0s and v1ctor have been working overtime adding this feature and testing and refining it.
I will try and remember to check this out properly later.