New game: 1945 Shooter Game
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It could be some slow, but please run game with 'fps' parametr to see how much fps is in game, if lower than 30 and You use Win 9x that's because I used FB Sleep function, so it's not so accurate on older win - according to manual. But in final realese will be possibility to change game speed - and I'll use SDL_Delay instead of Sleep.badmrbox wrote:Fasten up everything; movement, bullets, explosions. It goes a bit to slow as it is now.
1. If you talking about the idea of the game: the game is clone of classic 194x series, thats all.Zamaster wrote:STOLEN!!!!!! That totally game from the Game Maker 6 example games. But I guess its cool that you're porting it.
2. Code: Sorry bout I don't use this software (and I don't have this example), but If You have this example (best would be source + exe) please send it to me, so I'll be able to see what I have stolen from it ;)
3. Graphic: I use graphic from SpriteLib GPL which is available for everyone, so you can propably find on the internet at least 3 other games that use this graphic and they will all look identical.
4. All code is written by me, it's not a port of any game.
Currently collision is made with rectangles, so in many situations it look's like inaccurate, but I'll improve collision routines.Lachie Dazdarian wrote:And I think there is a problem with the collision. Not pixel perfect?
[...]
And is explosion center being spawned from the hitting projectile's center?
Yes, that's becasue this collison system, I'll think about changing it.
Clone doesn't mean that I have stolen some code or graphic from other project's.D.J.Peters wrote:If dreamerman wrotes "... simple a clone ..."
OK, Space will be added.KristopherWindsor wrote:- You should use the [Space bar] for menus and firing.
- The firing sound is annoying.
- I'm not sure how the airplane can instantly go backwards, or steer left and right without turning.
- I can run into about ten airplanes, and destroy them all, before my plane is destroyed. That seems inaccurate.
- The game asked for my name even though I didn't have a high score.
It's hard to find some good free sound resources.
Going backward can be consider as a bug, but this is arcade game and it's matter of rebalancing enemies, bullets speed. Graphic is simple so there will be no turining.
Thats because this is beta, this will be changed.
And last, yes this is a bug, it will be changed.
Thanks for comments.
The game runs in 33fps for me and I use Vista. I still think you should speed up the game with 1.5 of it's current speed or something.It could be some slow, but please run game with 'fps' parametr to see how much fps is in game, if lower than 30 and You use Win 9x that's because I used FB Sleep function, so it's not so accurate on older win - according to manual. But in final realese will be possibility to change game speed - and I'll use SDL_Delay instead of Sleep.
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I found some nice sounds here:
http://www.partnersinrhyme.com/soundfx/warsounds.shtml
http://www.partnersinrhyme.com/soundfx/warsounds.shtml
I downloaded some sprite sheets from a random site a while back. This was included:
License agreement:
License agreement:
Yogi the coder? wrote:SpriteLib
http://www.flyingyogi.com
=======================================================
WHAT IS THIS????
SpriteLib is a collection of FREE pre-made game objects and tiles. I
first released it publically back in 1996 to a fairly enthusiastic
response among the hobbyist game programming community. Since that time,
SpriteLib has been downloaded hundreds of thousands of times and bundled
on the CD-ROMs of at least a dozen major computer game programming books.
After considerable deliberation, I decided to remove SpriteLib for
public distribution in 2002 because the artwork featured in it was old
and no longer reflected my true skills. However, despite my best efforts
to kill SpriteLib it wouldn't die! People still wanted it!
So, it's time I made SpriteLib available again but with some changes,
including:
I. Contents
The contents of this SpriteLib re-release have changed. I have
eliminated items I didn't like and added several other sprite sets that
better reflect my artistic abilities.
SpriteLib now contains four directories:
* Platform - a collection of platform-oriented sprites and tile sets.
* Paddle - a set of sprites and tiles suitable for a variety of
Breakout, Pong and Arkanoid games.
* Maze - a set of military sprites suitable for making your own version
of Combat or Tank Force.
* Shooter - a set of shoot 'em up sprites suitable for making your own
version of the game 1943.
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The terms of this license are stated below. Please do not contact me if you
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clear what you can and can't do.
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-_-;; This game bored me to death once my score reached > 26k. Also, I think there's a bug with the number of lives you have. If you get a whole bunch as I did, you die, it still looks like you have your max lives. Can't confirm it. Not interested enough to play this again unless further updates are made.
It's a fun game, but it took a while to get challenging, and then after that, having my weapons constantly upgrading made the game too easy. Can I *PLEASE* lose my weapons when I get hit? PLEASE?!
Also, if I have my max weapons, maybe the powerup for weapons won't make a blip. I kept expecting a new powerup.
Nice game overall, but ya know...repetitive.
It's a fun game, but it took a while to get challenging, and then after that, having my weapons constantly upgrading made the game too easy. Can I *PLEASE* lose my weapons when I get hit? PLEASE?!
Also, if I have my max weapons, maybe the powerup for weapons won't make a blip. I kept expecting a new powerup.
Nice game overall, but ya know...repetitive.
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26K?!? Bah, you have more patience than me.
I play the game about this far...
...and had enough of it.
Having in mind the fact that the game uses non-original graphics, I'm pretty sure you won't follow my advice of adding new graphics, levels, new weapons, etc.
So the game will be obviously a single level game, or one that plays infinitely. If the second is chosen, the game must be more challenging from the start, and very challenging after 10 minutes MAX. I can't imagine playing this game for half an hour to reach the part where I can't survive anymore, and them watch my friend (let's pretend I have friends) do the same in order to come in position where he can beat my score.
I play the game about this far...
...and had enough of it.
Having in mind the fact that the game uses non-original graphics, I'm pretty sure you won't follow my advice of adding new graphics, levels, new weapons, etc.
So the game will be obviously a single level game, or one that plays infinitely. If the second is chosen, the game must be more challenging from the start, and very challenging after 10 minutes MAX. I can't imagine playing this game for half an hour to reach the part where I can't survive anymore, and them watch my friend (let's pretend I have friends) do the same in order to come in position where he can beat my score.
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Update.
Sorry that it took so long, but recently I don't have much time.
New version 0.5 (second beta) including source available.
Download ~600KB
What's changed: (most important things)
Yes, in next version will be better 'random' bonus system.
Next versions will have more balanced gameplay
Thanks :)
Sorry that it took so long, but recently I don't have much time.
New version 0.5 (second beta) including source available.
Download ~600KB
What's changed: (most important things)
- added possibility to change game speed - setting ~33 or 50 FPS,
- better collisions -> per-pixel, and possibility of changing it to simple collisions,
- stronger enemies, weaker player aircraft -> more damage when hit with enemy,
- code responding for enemy spawning moved to other part -> more enemies can be spawned, game is more challanging
Thanks, good site, I will look for better sounds.KristopherWindsor wrote:I found some nice sounds here:
http://www.partnersinrhyme.com/soundfx/warsounds.shtml
Shorter version from Ari Feldman site, citation from features:Lachie Dazdarian wrote:Is there a short version of the license? :P
The artwork is royalty free! There are no license fees or royalties required to use the artwork featured in SpriteLib GPL in your commercial or shareware games so there's no need to ask. Just use it.
hm.. I didn't have this problem, but I will investigate it.anonymous1337 wrote:I think there's a bug with the number of lives you have. If you get a whole bunch as I did, you die, it still looks like you have your max lives
[...]
Also, if I have my max weapons, maybe the powerup for weapons won't make a blip. I kept expecting a new powerup.
Yes, in next version will be better 'random' bonus system.
Yes -> second option, and this version is more challanging than first beta.Lachie Dazdarian wrote:Having in mind the fact that the game uses non-original graphics, I'm pretty sure you won't follow my advice of adding new graphics, levels, new weapons, etc.
So the game will be obviously a single level game, or one that plays infinitely. If the second is chosen, the game must be more challenging from the start, and very challenging after 10 minutes MAX. I can't imagine playing this game for half an hour to reach the part where I can't survive anymore, and them watch my friend (let's pretend I have friends) do the same in order to come in position where he can beat my score.
Next versions will have more balanced gameplay
Thanks :)
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small update, version 0.51:
Download (source + win32 bin) ~582KB
PS means Per Second -> how much times per second check for collisions...
Yes, I will probably remove this option (changing FPS) in future, and 50 FPS will be forced.
Download (source + win32 bin) ~582KB
PS means Per Second -> how much times per second check for collisions...
Yes, I will probably remove this option (changing FPS) in future, and 50 FPS will be forced.
Ahh, very cool game. Played it till I died around 6290 points. Maybe this version has harder levels than the ones other folks were playing, but at the end I just had hundreds of small plans flying at me from all over the place.
And I guess the little wings medal raises your level prematurely? I'll be sure not to pick that one up in the future...
And I guess the little wings medal raises your level prematurely? I'll be sure not to pick that one up in the future...
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Update, at last.
version 0.55:
Download ~599KB
Important changes:
Currently game is 'one infinite level game' and has most of final version features. Now I want concentrate on other projects, so for some time this will not be continued. Next step for this game would be changing it to 'level based' game, that's plan for distant future.
@ Ryan, yes that version was really harder than previous.
And 'little wing medal' only reset 'boss counter' nothing more.
This version is better. :)
version 0.55:
Download ~599KB
Important changes:
- * better power-up's system,
* volume changing works now,
* changed main_loop style,
Currently game is 'one infinite level game' and has most of final version features. Now I want concentrate on other projects, so for some time this will not be continued. Next step for this game would be changing it to 'level based' game, that's plan for distant future.
@ Ryan, yes that version was really harder than previous.
And 'little wing medal' only reset 'boss counter' nothing more.
This version is better. :)