New game: 1945 Shooter Game

User contributed sources that have become inactive, deprecated, or generally unusable. But ... we don't really want to throw them away either.
badmrbox
Posts: 664
Joined: Oct 27, 2005 14:40
Location: Sweden
Contact:

Post by badmrbox »

Lets not give dreamerman a hard time because the bloaks behind GM6 also made a 194x clone eh...

KristopherWindsor: That's the way most top-downs I have ever played work.
1000101
Posts: 2556
Joined: Jun 13, 2005 23:14
Location: SK, Canada

Post by 1000101 »

I wasn't given him a hard time. I loved the games 1945 and 1946.
dreamerman
Posts: 12
Joined: Jul 01, 2007 20:17
Location: Poland

Post by dreamerman »

badmrbox wrote:Fasten up everything; movement, bullets, explosions. It goes a bit to slow as it is now.
It could be some slow, but please run game with 'fps' parametr to see how much fps is in game, if lower than 30 and You use Win 9x that's because I used FB Sleep function, so it's not so accurate on older win - according to manual. But in final realese will be possibility to change game speed - and I'll use SDL_Delay instead of Sleep.
Zamaster wrote:STOLEN!!!!!! That totally game from the Game Maker 6 example games. But I guess its cool that you're porting it.
1. If you talking about the idea of the game: the game is clone of classic 194x series, thats all.
2. Code: Sorry bout I don't use this software (and I don't have this example), but If You have this example (best would be source + exe) please send it to me, so I'll be able to see what I have stolen from it ;)
3. Graphic: I use graphic from SpriteLib GPL which is available for everyone, so you can propably find on the internet at least 3 other games that use this graphic and they will all look identical.
4. All code is written by me, it's not a port of any game.
Lachie Dazdarian wrote:And I think there is a problem with the collision. Not pixel perfect?
[...]
And is explosion center being spawned from the hitting projectile's center?
Currently collision is made with rectangles, so in many situations it look's like inaccurate, but I'll improve collision routines.
Yes, that's becasue this collison system, I'll think about changing it.
D.J.Peters wrote:If dreamerman wrotes "... simple a clone ..."
Clone doesn't mean that I have stolen some code or graphic from other project's.
KristopherWindsor wrote:- You should use the [Space bar] for menus and firing.
- The firing sound is annoying.
- I'm not sure how the airplane can instantly go backwards, or steer left and right without turning.
- I can run into about ten airplanes, and destroy them all, before my plane is destroyed. That seems inaccurate.
- The game asked for my name even though I didn't have a high score.
OK, Space will be added.
It's hard to find some good free sound resources.
Going backward can be consider as a bug, but this is arcade game and it's matter of rebalancing enemies, bullets speed. Graphic is simple so there will be no turining.
Thats because this is beta, this will be changed.
And last, yes this is a bug, it will be changed.


Thanks for comments.
badmrbox
Posts: 664
Joined: Oct 27, 2005 14:40
Location: Sweden
Contact:

Post by badmrbox »

It could be some slow, but please run game with 'fps' parametr to see how much fps is in game, if lower than 30 and You use Win 9x that's because I used FB Sleep function, so it's not so accurate on older win - according to manual. But in final realese will be possibility to change game speed - and I'll use SDL_Delay instead of Sleep.
The game runs in 33fps for me and I use Vista. I still think you should speed up the game with 1.5 of it's current speed or something.
KristopherWindsor
Posts: 2428
Joined: Jul 19, 2006 19:17
Location: Sunnyvale, CA
Contact:

Post by KristopherWindsor »

Dr_D
Posts: 2451
Joined: May 27, 2005 4:59
Contact:

Post by Dr_D »

I downloaded some sprite sheets from a random site a while back. This was included:

Image

License agreement:
Yogi the coder? wrote:SpriteLib

http://www.flyingyogi.com
=======================================================


WHAT IS THIS????

SpriteLib is a collection of FREE pre-made game objects and tiles. I
first released it publically back in 1996 to a fairly enthusiastic
response among the hobbyist game programming community. Since that time,
SpriteLib has been downloaded hundreds of thousands of times and bundled
on the CD-ROMs of at least a dozen major computer game programming books.

After considerable deliberation, I decided to remove SpriteLib for
public distribution in 2002 because the artwork featured in it was old
and no longer reflected my true skills. However, despite my best efforts
to kill SpriteLib it wouldn't die! People still wanted it!

So, it's time I made SpriteLib available again but with some changes,
including:

I. Contents

The contents of this SpriteLib re-release have changed. I have
eliminated items I didn't like and added several other sprite sets that
better reflect my artistic abilities.

SpriteLib now contains four directories:

* Platform - a collection of platform-oriented sprites and tile sets.

* Paddle - a set of sprites and tiles suitable for a variety of
Breakout, Pong and Arkanoid games.

* Maze - a set of military sprites suitable for making your own version
of Combat or Tank Force.

* Shooter - a set of shoot 'em up sprites suitable for making your own
version of the game 1943.


II. Usage License & Restrictions:

SpriteLib is now distributed under the "Common Public License Version 1.0."
The terms of this license are stated below. Please do not contact me if you
do not understand the terms of the license. However, it should be pretty
clear what you can and can't do.


THE ACCOMPANYING PROGRAM IS PROVIDED UNDER THE TERMS OF THIS COMMON
PUBLIC LICENSE ("AGREEMENT"). ANY USE, REPRODUCTION OR DISTRIBUTION OF
THE PROGRAM CONSTITUTES RECIPIENT'S ACCEPTANCE OF THIS AGREEMENT.

1. DEFINITIONS

"Contribution" means:

a) in the case of the initial Contributor, the initial code and
documentation distributed under this Agreement, and

b) in the case of each subsequent Contributor:

i) changes to the Program, and

ii) additions to the Program;

where such changes and/or additions to the Program originate from
and are distributed by that particular Contributor. A Contribution
'originates' from a Contributor if it was added to the Program by
such Contributor itself or anyone acting on such Contributor's
behalf. Contributions do not include additions to the Program which:
(i) are separate modules of software distributed in conjunction with
the Program under their own license agreement, and (ii) are not
derivative works of the Program.

"Contributor" means any person or entity that distributes the Program.

"Licensed Patents " mean patent claims licensable by a Contributor which
are necessarily infringed by the use or sale of its Contribution alone
or when combined with the Program.

"Program" means the Contributions distributed in accordance with this
Agreement.

"Recipient" means anyone who receives the Program under this Agreement,
including all Contributors.

2. GRANT OF RIGHTS

a) Subject to the terms of this Agreement, each Contributor hereby
grants Recipient a non-exclusive, worldwide, royalty-free copyright
license to reproduce, prepare derivative works of, publicly display,
publicly perform, distribute and sublicense the Contribution of such
Contributor, if any, and such derivative works, in source code and
object code form.

b) Subject to the terms of this Agreement, each Contributor hereby
grants Recipient a non-exclusive, worldwide, royalty-free patent
license under Licensed Patents to make, use, sell, offer to sell,
import and otherwise transfer the Contribution of such Contributor,
if any, in source code and object code form. This patent license
shall apply to the combination of the Contribution and the Program
if, at the time the Contribution is added by the Contributor, such
addition of the Contribution causes such combination to be covered
by the Licensed Patents. The patent license shall not apply to any
other combinations which include the Contribution. No hardware per
se is licensed hereunder.

c) Recipient understands that although each Contributor grants the
licenses to its Contributions set forth herein, no assurances are
provided by any Contributor that the Program does not infringe the
patent or other intellectual property rights of any other entity.
Each Contributor disclaims any liability to Recipient for claims
brought by any other entity based on infringement of intellectual
property rights or otherwise. As a condition to exercising the
rights and licenses granted hereunder, each Recipient hereby assumes
sole responsibility to secure any other intellectual property rights
needed, if any. For example, if a third party patent license is
required to allow Recipient to distribute the Program, it is
Recipient's responsibility to acquire that license before
distributing the Program.

d) Each Contributor represents that to its knowledge it has
sufficient copyright rights in its Contribution, if any, to grant
the copyright license set forth in this Agreement.

3. REQUIREMENTS

A Contributor may choose to distribute the Program in object code form
under its own license agreement, provided that:

a) it complies with the terms and conditions of this Agreement; and

b) its license agreement:

i) effectively disclaims on behalf of all Contributors all
warranties and conditions, express and implied, including warranties
or conditions of title and non-infringement, and implied warranties
or conditions of merchantability and fitness for a particular
purpose;

ii) effectively excludes on behalf of all Contributors all liability
for damages, including direct, indirect, special, incidental and
consequential damages, such as lost profits;

iii) states that any provisions which differ from this Agreement are
offered by that Contributor alone and not by any other party; and

iv) states that source code for the Program is available from such
Contributor, and informs licensees how to obtain it in a reasonable
manner on or through a medium customarily used for software
exchange.

When the Program is made available in source code form:

a) it must be made available under this Agreement; and

b) a copy of this Agreement must be included with each copy of the
Program.

Contributors may not remove or alter any copyright notices contained
within the Program.

Each Contributor must identify itself as the originator of its
Contribution, if any, in a manner that reasonably allows subsequent
Recipients to identify the originator of the Contribution.

4. COMMERCIAL DISTRIBUTION

Commercial distributors of software may accept certain responsibilities
with respect to end users, business partners and the like. While this
license is intended to facilitate the commercial use of the Program, the
Contributor who includes the Program in a commercial product offering
should do so in a manner which does not create potential liability for
other Contributors. Therefore, if a Contributor includes the Program in
a commercial product offering, such Contributor ("Commercial
Contributor") hereby agrees to defend and indemnify every other
Contributor ("Indemnified Contributor") against any losses, damages and
costs (collectively "Losses") arising from claims, lawsuits and other
legal actions brought by a third party against the Indemnified
Contributor to the extent caused by the acts or omissions of such
Commercial Contributor in connection with its distribution of the
Program in a commercial product offering. The obligations in this
section do not apply to any claims or Losses relating to any actual or
alleged intellectual property infringement. In order to qualify, an
Indemnified Contributor must: a) promptly notify the Commercial
Contributor in writing of such claim, and b) allow the Commercial
Contributor to control, and cooperate with the Commercial Contributor
in, the defense and any related settlement negotiations. The Indemnified
Contributor may participate in any such claim at its own expense.

For example, a Contributor might include the Program in a commercial
product offering, Product X. That Contributor is then a Commercial
Contributor. If that Commercial Contributor then makes performance
claims, or offers warranties related to Product X, those performance
claims and warranties are such Commercial Contributor's responsibility
alone. Under this section, the Commercial Contributor would have to
defend claims against the other Contributors related to those
performance claims and warranties, and if a court requires any other
Contributor to pay any damages as a result, the Commercial Contributor
must pay those damages.

5. NO WARRANTY

EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, THE PROGRAM IS PROVIDED
ON AN "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
EITHER EXPRESS OR IMPLIED INCLUDING, WITHOUT LIMITATION, ANY WARRANTIES
OR CONDITIONS OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR
A PARTICULAR PURPOSE. Each Recipient is solely responsible for
determining the appropriateness of using and distributing the Program
and assumes all risks associated with its exercise of rights under this
Agreement, including but not limited to the risks and costs of program
errors, compliance with applicable laws, damage to or loss of data,
programs or equipment, and unavailability or interruption of operations.

6. DISCLAIMER OF LIABILITY

EXCEPT AS EXPRESSLY SET FORTH IN THIS AGREEMENT, NEITHER RECIPIENT NOR
ANY CONTRIBUTORS SHALL HAVE ANY LIABILITY FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING
WITHOUT LIMITATION LOST PROFITS), HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OR
DISTRIBUTION OF THE PROGRAM OR THE EXERCISE OF ANY RIGHTS GRANTED
HEREUNDER, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

7. GENERAL

If any provision of this Agreement is invalid or unenforceable under
applicable law, it shall not affect the validity or enforceability of
the remainder of the terms of this Agreement, and without further action
by the parties hereto, such provision shall be reformed to the minimum
extent necessary to make such provision valid and enforceable.

If Recipient institutes patent litigation against a Contributor with
respect to a patent applicable to software (including a cross-claim or
counterclaim in a lawsuit), then any patent licenses granted by that
Contributor to such Recipient under this Agreement shall terminate as of
the date such litigation is filed. In addition, if Recipient institutes
patent litigation against any entity (including a cross-claim or
counterclaim in a lawsuit) alleging that the Program itself (excluding
combinations of the Program with other software or hardware) infringes
such Recipient's patent(s), then such Recipient's rights granted under
Section 2(b) shall terminate as of the date such litigation is filed.

All Recipient's rights under this Agreement shall terminate if it fails
to comply with any of the material terms or conditions of this Agreement
and does not cure such failure in a reasonable period of time after
becoming aware of such noncompliance. If all Recipient's rights under
this Agreement terminate, Recipient agrees to cease use and distribution
of the Program as soon as reasonably practicable. However, Recipient's
obligations under this Agreement and any licenses granted by Recipient
relating to the Program shall continue and survive.

Everyone is permitted to copy and distribute copies of this Agreement,
but in order to avoid inconsistency the Agreement is copyrighted and may
only be modified in the following manner. The Agreement Steward reserves
the right to publish new versions (including revisions) of this
Agreement from time to time. No one other than the Agreement Steward has
the right to modify this Agreement. IBM is the initial Agreement
Steward. IBM may assign the responsibility to serve as the Agreement
Steward to a suitable separate entity. Each new version of the Agreement
will be given a distinguishing version number. The Program (including
Contributions) may always be distributed subject to the version of the
Agreement under which it was received. In addition, after a new version
of the Agreement is published, Contributor may elect to distribute the
Program (including its Contributions) under the new version. Except as
expressly stated in Sections 2(a) and 2(b) above, Recipient receives no
rights or licenses to the intellectual property of any Contributor under
this Agreement, whether expressly, by implication, estoppel or
otherwise. All rights in the Program not expressly granted under this
Agreement are reserved.

This Agreement is governed by the laws of the State of New York and the
intellectual property laws of the United States of America. No party to
this Agreement will bring a legal action under this Agreement more than
one year after the cause of action arose. Each party waives its rights
to a jury trial in any resulting litigation.
Lachie Dazdarian
Posts: 2338
Joined: May 31, 2005 9:59
Location: Croatia
Contact:

Post by Lachie Dazdarian »

Is there a short version of the license? :P

Stupid legal mumbo-jumbo.
E.K.Virtanen
Posts: 785
Joined: May 28, 2005 9:19
Location: Finland

Post by E.K.Virtanen »

Nice one. As told earlier, plane responds slowly but when its done, i think we have a great game here.
anonymous1337
Posts: 5494
Joined: Sep 12, 2005 20:06
Location: California

Post by anonymous1337 »

-_-;; This game bored me to death once my score reached > 26k. Also, I think there's a bug with the number of lives you have. If you get a whole bunch as I did, you die, it still looks like you have your max lives. Can't confirm it. Not interested enough to play this again unless further updates are made.

It's a fun game, but it took a while to get challenging, and then after that, having my weapons constantly upgrading made the game too easy. Can I *PLEASE* lose my weapons when I get hit? PLEASE?!

Also, if I have my max weapons, maybe the powerup for weapons won't make a blip. I kept expecting a new powerup.

Nice game overall, but ya know...repetitive.
Lachie Dazdarian
Posts: 2338
Joined: May 31, 2005 9:59
Location: Croatia
Contact:

Post by Lachie Dazdarian »

26K?!? Bah, you have more patience than me.

I play the game about this far...

Image

...and had enough of it.

Having in mind the fact that the game uses non-original graphics, I'm pretty sure you won't follow my advice of adding new graphics, levels, new weapons, etc.

So the game will be obviously a single level game, or one that plays infinitely. If the second is chosen, the game must be more challenging from the start, and very challenging after 10 minutes MAX. I can't imagine playing this game for half an hour to reach the part where I can't survive anymore, and them watch my friend (let's pretend I have friends) do the same in order to come in position where he can beat my score.
dreamerman
Posts: 12
Joined: Jul 01, 2007 20:17
Location: Poland

Post by dreamerman »

Update.
Sorry that it took so long, but recently I don't have much time.
New version 0.5 (second beta) including source available.
Download ~600KB

What's changed: (most important things)
  • added possibility to change game speed - setting ~33 or 50 FPS,
  • better collisions -> per-pixel, and possibility of changing it to simple collisions,
  • stronger enemies, weaker player aircraft -> more damage when hit with enemy,
  • code responding for enemy spawning moved to other part -> more enemies can be spawned, game is more challanging
KristopherWindsor wrote:I found some nice sounds here:
http://www.partnersinrhyme.com/soundfx/warsounds.shtml
Thanks, good site, I will look for better sounds.

Lachie Dazdarian wrote:Is there a short version of the license? :P
Shorter version from Ari Feldman site, citation from features:
The artwork is royalty free! There are no license fees or royalties required to use the artwork featured in SpriteLib GPL in your commercial or shareware games so there's no need to ask. Just use it.
anonymous1337 wrote:I think there's a bug with the number of lives you have. If you get a whole bunch as I did, you die, it still looks like you have your max lives
[...]
Also, if I have my max weapons, maybe the powerup for weapons won't make a blip. I kept expecting a new powerup.
hm.. I didn't have this problem, but I will investigate it.
Yes, in next version will be better 'random' bonus system.

Lachie Dazdarian wrote:Having in mind the fact that the game uses non-original graphics, I'm pretty sure you won't follow my advice of adding new graphics, levels, new weapons, etc.

So the game will be obviously a single level game, or one that plays infinitely. If the second is chosen, the game must be more challenging from the start, and very challenging after 10 minutes MAX. I can't imagine playing this game for half an hour to reach the part where I can't survive anymore, and them watch my friend (let's pretend I have friends) do the same in order to come in position where he can beat my score.
Yes -> second option, and this version is more challanging than first beta.
Next versions will have more balanced gameplay


Thanks :)
Lachie Dazdarian
Posts: 2338
Joined: May 31, 2005 9:59
Location: Croatia
Contact:

Post by Lachie Dazdarian »

Much better, although you should disable FPS option, and force 50 FPS. Trust me on this.

And what collision rate means? PS unit?

Anyway, didn't have time to actually play this version more than 2 minutes so I don't know how it develops. I should wait for the final version.
dreamerman
Posts: 12
Joined: Jul 01, 2007 20:17
Location: Poland

Post by dreamerman »

small update, version 0.51:
Download (source + win32 bin) ~582KB

PS means Per Second -> how much times per second check for collisions...

Yes, I will probably remove this option (changing FPS) in future, and 50 FPS will be forced.
Ryan
Posts: 695
Joined: Jun 10, 2005 2:13
Location: Louisville, KY
Contact:

Post by Ryan »

Ahh, very cool game. Played it till I died around 6290 points. Maybe this version has harder levels than the ones other folks were playing, but at the end I just had hundreds of small plans flying at me from all over the place.

And I guess the little wings medal raises your level prematurely? I'll be sure not to pick that one up in the future...
dreamerman
Posts: 12
Joined: Jul 01, 2007 20:17
Location: Poland

Post by dreamerman »

Update, at last.
version 0.55:
Download ~599KB

Important changes:
  • * better power-up's system,
    * volume changing works now,
    * changed main_loop style,
More info in "to do.txt" file.

Currently game is 'one infinite level game' and has most of final version features. Now I want concentrate on other projects, so for some time this will not be continued. Next step for this game would be changing it to 'level based' game, that's plan for distant future.

@ Ryan, yes that version was really harder than previous.
And 'little wing medal' only reset 'boss counter' nothing more.
This version is better. :)
Post Reply