Minigame - 24 Hour challenge :)

User contributed sources that have become inactive, deprecated, or generally unusable. But ... we don't really want to throw them away either.
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mambazo
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Minigame - 24 Hour challenge :)

Post by mambazo »

The result of 24 hours messing about :)

Controls:-

Up, Down, Left, Right, Z, X, C

Download:- http://www.bazosoft.com/_files/zapzapzap.zip
Source:- http://www.bazosoft.com/_files/zapzapzap_source.zip

Image
Last edited by mambazo on Sep 04, 2008 15:13, edited 1 time in total.
Lachie Dazdarian
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Post by Lachie Dazdarian »

Cool. What compo and why no source?

I'm curious about the engine physics, because I'm working on a similar game. I want to see if you solution for steering is similar to mine.
mambazo
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Post by mambazo »

Was a personal challenge rather than a competition.

I reused some old code from Nanohost for parts of it.

Source on the way.
redcrab
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Post by redcrab »

Very nice ...
Voltage
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Post by Voltage »

Fun game mambazo.

- Level ups to keep it interesting, but without complicating or interfering with the game too much

- Good visual system

- Good physics system

- And as a new player the difficulty level is spot on. ie. I get to be good at the game right off the bat, but with plenty of room for improvement.

Impressive stuff.
hagel
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Post by hagel »

mambazo wrote: ...Source on the way...
I'd like to see the code too, if I may.
mambazo
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Post by mambazo »

Pardon the delay, source is now available too. See first post.
Sslaxx
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Post by Sslaxx »

mambazo wrote:Pardon the delay, source is now available too. See first post.
Thanks muchily, downloaded!
Alterac
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Post by Alterac »

Looks good.

Could the HUD be bigger? I find it hard to see.

Any maybe a quick explaination for the edn user about the upgrades and the weapons, on maybe a title screen?

Side Note: in the code you couse generate sin/cos tables to speed it up, but speed is not an issue on my machine. heh.
mambazo
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Post by mambazo »

I don't plan to do any more on this game, but feel free to do so yourself :)
wolfstar
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Post by wolfstar »

great fun, I plan to tweak/nerf it. :P

edit:
for bullets to add ships velocity
scroll down to line 362 and add
+ .vel.x
line 363
+ .vel.y

another nice change around line 600, for wraparound

Code: Select all

               ' always face the player
            var x =  .pos.x - game.player.pos.x
            if abs(x) > 400 then x *= -1
            var y =  .pos.y - game.player.pos.y
            if abs(y) > 300 then y *= -1
            
               dim as integer nrot = CalcAngle( x , y )
I don't mean to hijack your thread mambazo, i just like it.
Sslaxx
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Ooh, nice one!

Post by Sslaxx »

I'll check this one out further still, methinks.
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