Minigame - 24 Hour challenge :)
Minigame - 24 Hour challenge :)
The result of 24 hours messing about :)
Controls:-
Up, Down, Left, Right, Z, X, C
Download:- http://www.bazosoft.com/_files/zapzapzap.zip
Source:- http://www.bazosoft.com/_files/zapzapzap_source.zip
Controls:-
Up, Down, Left, Right, Z, X, C
Download:- http://www.bazosoft.com/_files/zapzapzap.zip
Source:- http://www.bazosoft.com/_files/zapzapzap_source.zip
Last edited by mambazo on Sep 04, 2008 15:13, edited 1 time in total.
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- Posts: 2338
- Joined: May 31, 2005 9:59
- Location: Croatia
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Fun game mambazo.
- Level ups to keep it interesting, but without complicating or interfering with the game too much
- Good visual system
- Good physics system
- And as a new player the difficulty level is spot on. ie. I get to be good at the game right off the bat, but with plenty of room for improvement.
Impressive stuff.
- Level ups to keep it interesting, but without complicating or interfering with the game too much
- Good visual system
- Good physics system
- And as a new player the difficulty level is spot on. ie. I get to be good at the game right off the bat, but with plenty of room for improvement.
Impressive stuff.
great fun, I plan to tweak/nerf it. :P
edit:
for bullets to add ships velocity
scroll down to line 362 and add
+ .vel.x
line 363
+ .vel.y
another nice change around line 600, for wraparound
I don't mean to hijack your thread mambazo, i just like it.
edit:
for bullets to add ships velocity
scroll down to line 362 and add
+ .vel.x
line 363
+ .vel.y
another nice change around line 600, for wraparound
Code: Select all
' always face the player
var x = .pos.x - game.player.pos.x
if abs(x) > 400 then x *= -1
var y = .pos.y - game.player.pos.y
if abs(y) > 300 then y *= -1
dim as integer nrot = CalcAngle( x , y )
Ooh, nice one!
I'll check this one out further still, methinks.