Missile Command (0.9.0)

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vdecampo
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Missile Command (0.9.0)

Post by vdecampo »

Well here is my second installment for old arcade remakes. I have chosen another quarter eating monster from my childhood, Missile Command.

The premise was simple...Stop inbound enemy missiles by firing your antibalistic missiles at them. You had six cities to protect, plus 3 firing installations.

In reusing code from my Berzerk 2.0 project, this games is progressing quite nicely. Here is a sneak peak after 3 days of work...

MISSILE COMMAND 924Kb Win32 (ver 0.9.0)

Controls:
Use the mouse to track and aim your missiles.
Use the keys A,S,D to fire a missile from one of the missile silos.
ESC to exit

I hope to have this in a playable form sometime next week.

-Vince
Last edited by vdecampo on Aug 30, 2016 18:57, edited 8 times in total.
cha0s
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Post by cha0s »

I'm guessing you only get so many missiles, cause after a while they ran out for me.
vdecampo
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Post by vdecampo »

cha0s wrote:I'm guessing you only get so many missiles, cause after a while they ran out for me.
Yup, only 10 at each silo. There will eventually be a counter at each station.

-Vince
Dr_D
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Post by Dr_D »

Cool! I used to play this like crazy! :)
maddogg6
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Post by maddogg6 »

great start - I played this quite a bit as well - in another life anway.

But - IIRC, you could launch multiple missles - as it stands you have to wait for a missle to hit its target before another can be launched - is this by design?

Its a great start either way - I was just kinda curious.
vdecampo
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Post by vdecampo »

maddogg6 wrote:great start - I played this quite a bit as well - in another life anway.

But - IIRC, you could launch multiple missles - as it stands you have to wait for a missle to hit its target before another can be launched - is this by design?

Its a great start either way - I was just kinda curious.
Right now I do wait until the missile strikes, but I can certainly change that. I will see which way will be best for gameplay when I get that far.

-Vince

PS: What the hell does IIRC mean?
-Old Fart
krcko
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Post by krcko »

this is great, i like it :)

btw IIRC = If I Remember Correctly (google for define: IIRC)
Dr_D
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Post by Dr_D »

If Missile Command is from your childhood, then you can't be that old. It's also from my childhood, and I just turned 35. :p
vdecampo
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Post by vdecampo »

Dr_D wrote:If Missile Command is from your childhood, then you can't be that old. It's also from my childhood, and I just turned 35. :p
Actually I turned 39 today! :-)

-pause-

:-(
Mysoft
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Post by Mysoft »

also... the game is using 100% cpu... no sleep? are you using screensync?
vdecampo
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Post by vdecampo »

Well I have got the game to a point where I can start testing the playability, difficulty, and major sprite interactions.

Current version 0.0.5

Still need to add....
- Missiles can destroy your silos
- Attack ships and satellites
- More graphics

I have also made some changes to the flipping engine so I would be interested to know if anyone experiences any flickering...

For those too lazy to scroll back to the top.. :-)
Missile Command 435Kb Win32

Cheers!
-Vince
D.J.Peters
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Post by D.J.Peters »

vdecampo wrote:For those too lazy to scroll back to the top.. :-)
Image
vdecampo
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Post by vdecampo »

Well the game is entering its final testing phases. All game aspects are represented.

Ver 0.8.0
Added
...Added bonus city every 25k points
...Added satellites and bombers

So far the response has been...uh....lacking. Maybe I should have picked a more interesting game to re-create! :-)

Again....
I would very much like some constructive feedback and testing if anyone has time this weekend.

Download->Missile Command 908Kb Win32 (ver 0.8.0)

Cheers!
-Vince
redcrab
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Post by redcrab »

Congratz , I like the gfx design and the gameplay.
I ve got real entertainement !
may be add a story line also ...

keep going
vdecampo
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Post by vdecampo »

Here's the score to beat!
Image

Cheers!
-Vince
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