Bungy The Worm

User contributed sources that have become inactive, deprecated, or generally unusable. But ... we don't really want to throw them away either.
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E.K.Virtanen
Posts: 785
Joined: May 28, 2005 9:19
Location: Finland

Bungy The Worm

Post by E.K.Virtanen »

Very simple "worm/snake" game using..surprise...ASCII graphics :D

Screenshot 1
Screenshot 2

Bungy.exe 401Kb
Includes FMOD, two BMP and some MID and WAV files. Thats why that big size.
More at www.ascii-world.com --> ASCII-World Projects --> Bungy the Worm
Michael Frey
Posts: 11
Joined: Oct 09, 2005 11:55
Location: Switzerland

Post by Michael Frey »

Nice game!
I like the music and the graphics is a very old school stil.
Good work!

One thing can you do better:
the file records.txt is clear text ...
cheaters can make high records easy with notepad.
E.K.Virtanen
Posts: 785
Joined: May 28, 2005 9:19
Location: Finland

Post by E.K.Virtanen »

Thanks.
I did try to get some oldschool feelings there.

That records.txt thing i know. If someone wants to cheat on that game, then be my guest :D
blahboybang
Posts: 385
Joined: Oct 16, 2005 0:15
Location: USA
Contact:

Post by blahboybang »

That is......
THE COOLEST ASCII GAME IT HAS EVER BEEN MY PLEASURE TO PLAY
BUNGY ROCKS!!!
Seriously.
SotSvart
Posts: 262
Joined: May 27, 2005 9:03
Location: Norway
Contact:

Post by SotSvart »

I think this is the most original snake like game Iv played! Though Im not a big fan of ascii gfx, it works nicely for this game. Music and sound fx fits the game very well, specialy like the little sound effects.

Thoug one time I ended up with only rocks and the snake dosent like to eat them =) One small thing I noticed is that the game seem to change screen mode between the menu screen and the game.

Great mini game! =)
Dr_D
Posts: 2452
Joined: May 27, 2005 4:59
Contact:

Post by Dr_D »

Hey, I like it too! It's alot better than nibbles.bas! :D
E.K.Virtanen
Posts: 785
Joined: May 28, 2005 9:19
Location: Finland

Post by E.K.Virtanen »

LOL. Makes my faces looks funny red here after those feedbacks :)

Nice to know that those old time ASCII games still has chances to live :)
{Nathan}
Posts: 301
Joined: Jun 04, 2005 15:18
Location: Ohio
Contact:

Post by {Nathan} »

Lurah, that game is FREAKIN AWSOME! I have to say, you are almost inspiring me to make my own snake clone, I love that game... im the best in my school at it!
E.K.Virtanen
Posts: 785
Joined: May 28, 2005 9:19
Location: Finland

Post by E.K.Virtanen »

Nathan1993 wrote:you are almost inspiring me to make my own snake clone, I love that game... im the best in my school at it!
:D
Best in school? You ment only one? ;D
Anyway, so you create then your own snake game :)

Seems like there is _only_ few bugs on that game.
Ill try to fix em, asap and add few new things there too.

Ill publish it as Open Source when its finished. Alltough, on that source aint nothing special. Very basic...basic :D

If i have time and brains to figure how winsock works, there is chance to get it even for multiplayers. But thats a big IF.

[EDIT]
And thanks to all about your nice responses of my game.
This is my first "finished" project this far,
and as Fausti sayd, good feedback of self coded game is like sex :D

But "bad" feedback is also welcomed :)
[/EDIT]
Deleter
Posts: 975
Joined: Jun 22, 2005 22:33

Post by Deleter »

personally I do not like the bomb system. It is hard to line up. Though that is probably my lack in skills more than your coding. The only thing i do not like about that is once you have finished bombing, it puts you on the map and starts gong without warning, so i crashed into the wall before I could react =(. Otherwise its a pretty fun game, nice job.
E.K.Virtanen
Posts: 785
Joined: May 28, 2005 9:19
Location: Finland

Post by E.K.Virtanen »

Deleter wrote:personally I do not like the bomb system. It is hard to line up. Though that is probably my lack in skills more than your coding. The only thing i do not like about that is once you have finished bombing, it puts you on the map and starts gong without warning, so i crashed into the wall before I could react =(. Otherwise its a pretty fun game, nice job.
Well, aiming on bomb phase was something i tryed to figure out to do some other way. First i thought to use some crosshair there but its hard to PRINT it and rock or points etc. at same location with out using sprite etc. technique. And i wanted to keep this pure ASCII game, so i guess there came limits of ASCII front of me.

When worm starts to move after bombing with out warning, is now on my todo list. :)
Vicmot
Posts: 1
Joined: Mar 10, 2006 18:03
Location: Tampere, Finlandia

About bacics..

Post by Vicmot »

Im going to be the best basic programmer there is :)
But Im not goint to ask you any advices, since I know this aint the right channel..
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