TileCity3D
-
- Posts: 2
- Joined: May 06, 2012 19:37
Re: TileCity3D
Looks awesome. What about adding shadows?
Re: TileCity3D
Version 0.10 of TileCity has included Aleatorylamps mod with new vehicles (Sailingboat, Landyacht, Balloon).
You find it here:
http://www.tilecity.de/home/
You find it here:
http://www.tilecity.de/home/
I've been playing with shadows in Version 0.05/0.06, but was not very lucky. I use different light for the scene, and I always got lots of shadows. And the shadows did look strange, not solid as they should. Maybe I did something wrong. Actually shadows don't work, but I can include a compile option for one of the next versions.cyberlarkin wrote:Looks awesome. What about adding shadows?
Re: TileCity3D
You can download V0.10a2 as an add-on, which support shadows by compiler switchescyberlarkin wrote:What about adding shadows?
#define UseShadow
#define ShadowBuildings
#define ShadowGroundTiles
However, shadows are experimental in OpenB3D library and look strange.
There are two videos, that shows the problems
Video 1: TileCity - Shadow for Player
compiled with option
#define UseShadow
http://www.youtube.com/watch?v=KHcKtunZRf4
Video 2: TileCity - problem with shadows
compiled with options
#define UseShadow
#define ShadowBuildings
#define ShadowGroundTiles
http://www.youtube.com/watch?v=BCrQqcQF1DA
Re: TileCity3D
Here are some news about the next coming version of TileCity3D
The next version of TileCity will support NPCs.
Each NPC has it's own program memory which will be used as a state machine. The small programs can simulate complex moves for the NPC, the behavior.
There is actually just a hand full of behavior programs.
Some men, a ball, no rules - watch the video at tilecity.de.
This is just a previev.
The next version of TileCity will support NPCs.
Each NPC has it's own program memory which will be used as a state machine. The small programs can simulate complex moves for the NPC, the behavior.
There is actually just a hand full of behavior programs.
Some men, a ball, no rules - watch the video at tilecity.de.
This is just a previev.
-
- Posts: 2338
- Joined: May 31, 2005 9:59
- Location: Croatia
- Contact:
Re: TileCity3D
The video looks wicked.
Re: TileCity3D
(12/08/2012) coloured buildings added, standard road lines added
(14/08/2012) TileCity_chung : redlights and cars stop added
(15/08/2012) stops and lamps added
(16/08/2012) enhanced cross lines
=> http://chungswebsite.blogspot.fr/search ... City_chung
(14/08/2012) TileCity_chung : redlights and cars stop added
(15/08/2012) stops and lamps added
(16/08/2012) enhanced cross lines
=> http://chungswebsite.blogspot.fr/search ... City_chung
Re: TileCity3D
(16/08/2012) Tilecity_chung : heightmaps edit,save,load,scale added
Re: TileCity3D
(17/08/2012) Tilecity_chung : openB3d.dll updated to last version (for fixed bugs, bugs in freeEntity could cause memory leak)
Re: TileCity3D
Tilecity_chung updates
(24/08/2012) look left/right/rear with hat/Right joystick/1,2,1+2 keys
(26/08/2012) gearbox (manual, automatic) added (ctrl + up/down arrows / ctrl+G)
(27/08/2012) enhanced map editor
(28/08/2012) Vumeter added , Lshift + arrows = look around
(29/08/2012) multi towertypes + textures added
(24/08/2012) look left/right/rear with hat/Right joystick/1,2,1+2 keys
(26/08/2012) gearbox (manual, automatic) added (ctrl + up/down arrows / ctrl+G)
(27/08/2012) enhanced map editor
(28/08/2012) Vumeter added , Lshift + arrows = look around
(29/08/2012) multi towertypes + textures added
Re: TileCity3D
tilecity_chung
(03/09/2012) pyramids replaced by pines
(03/09/2012) to switch edit map (show/hide)
(05/09/2012) car dynamics changed
http://chungswebsite.blogspot.fr/search ... City_chung
http://www.youtube.com/watch?v=d9Jpqr5Ajd8
(03/09/2012) pyramids replaced by pines
(03/09/2012) to switch edit map (show/hide)
(05/09/2012) car dynamics changed
http://chungswebsite.blogspot.fr/search ... City_chung
http://www.youtube.com/watch?v=d9Jpqr5Ajd8
Last edited by chung on Sep 14, 2012 15:13, edited 1 time in total.
Re: TileCity3D
(11/09/2012) tilecity_chung : handbrakes [ctrl] , lights [L] added
(12/09/2012) computer racing AI bug corrected, car suspensions added
(13/09/2012) gasStations added (G keys on the map)
(14/09/2012) customize vehicles added
(12/09/2012) computer racing AI bug corrected, car suspensions added
(13/09/2012) gasStations added (G keys on the map)
(14/09/2012) customize vehicles added
Re: TileCity3D
(15/09/2012) roads pixel detection changed ( tests terrain textures pixels from position instead of screen pixels , should work better and more accurate )
(21/09/2012) commercials added (C keys on the map)
(23/09/2012) persos added
(24/09/2012) fog added [ctrl+F]
(24/09/2012) virages & priority panels added
(27/09/2012) stop2,stop3,editmap( flyto) added
(21/09/2012) commercials added (C keys on the map)
(23/09/2012) persos added
(24/09/2012) fog added [ctrl+F]
(24/09/2012) virages & priority panels added
(27/09/2012) stop2,stop3,editmap( flyto) added
Re: TileCity3D
(06/10/2012) Tilecity_chung : shadows added (ctrl+S)
i have added some shadows ( compatible with gui_chung ).
i have added some shadows ( compatible with gui_chung ).
Re: TileCity3D
(29/09/2013) tilecity_chung : midipiano_chungDLL radio added (ctrl+A)