RTS: Moon Project v0.5 released!
I was just curious if you're going to go ahead and use opengl? Also, what size do you want to use? They'll need to be a power of two with gl, but you probably already knew that. :p I'd recommend something like 256x256... they'll look fine scaling down, just not so great scaling up.
Anyway, I made another test building. Only problem is, it looks more like a hut than a moon base. Now that I've got the alpha channel stuff worked out though, I can make some better designs. ;)
Anyway, I made another test building. Only problem is, it looks more like a hut than a moon base. Now that I've got the alpha channel stuff worked out though, I can make some better designs. ;)
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Keep pushing it, or else. >>Lachie Dazdarian wrote:Stop pushing OpenGL. Or else.... :P
http://www.freebasic.net/forum/viewtopic.php?t=7554TbbW wrote:i remember someone posted a formation code here on the forum.
perhaps?
Edit: People seem to have found my code offensive so it is removed.
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Edit: Just incase people thought I was being offensive to AlexZ, I removed that comment too.
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Edit: Just incase people thought I was being offensive to AlexZ, I removed that comment too.
Last edited by 1000101 on Aug 18, 2007 2:22, edited 2 times in total.
yeh, that whas the one... thanks for finding it ( i were to lazy to ) :)Deleter wrote:http://www.freebasic.net/forum/viewtopic.php?t=7554TbbW wrote:i remember someone posted a formation code here on the forum.
perhaps?
Edit: Well, so it was binding the same exact texture on each iteration of that for...next loop. So what? It was an old example that I quickly coded to show somebody an alpha sorting trick. Anyway, there was another thread started here: http://c0de.aknerd.com/index.php?topic=199.0
That topic has some more optimized examples that still don't run worth a crap on Lachie's card. I really don't think they had much in the way of alpha suppport in 98... or something. :p
That topic has some more optimized examples that still don't run worth a crap on Lachie's card. I really don't think they had much in the way of alpha suppport in 98... or something. :p
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Well, like I said before... I should have written a new program or modified that one with old hardware in mind. Instead, I showed him a link to some code I wrote months ago, for clarity. Which happened to have no optimization. It had a display list, but that's just because I didn't want to type glvertex all the time. :p
Anywho... AlexZ, any news?
Anywho... AlexZ, any news?
Hey,
Dr_D, the second image is incredible! and yes, I'm definitely going to use OpenGL now :-) Been thinking about the texture size, if you recommend 256x256 then I think let's use that. I will look at your code samples at c0de.aknerd.com and also the formation code and work on it as soon as possible. Please continue with the buildings, it will definitely be worth it.
Thanks
Dr_D, the second image is incredible! and yes, I'm definitely going to use OpenGL now :-) Been thinking about the texture size, if you recommend 256x256 then I think let's use that. I will look at your code samples at c0de.aknerd.com and also the formation code and work on it as soon as possible. Please continue with the buildings, it will definitely be worth it.
Thanks