3D GameStudio A8 SDK for FreeBASIC (Win32)

Headers, Bindings, Libraries for use with FreeBASIC, Please include example of use to help ensure they are tested and usable.
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D.J.Peters
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Joined: May 28, 2005 3:28
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3D GameStudio A8 SDK for FreeBASIC (Win32)

Post by D.J.Peters »

3D GameStudio A8 SDK for FreeBASIC (Win32)

homepage: http://www.3dgamestudio.com/

free version: V 8.47.1 - March 2016: gstudio8_setup.exe ~80 MB

forum: http://www.opserver.de/ubb7/ubbthreads.php?ubb=cfrm&c=2

download: A8_SDK.zip for FreeBASIC

Joshy

file: test.bas

Code: Select all

#include once "acknex.bi"

chdir exepath
dim as ENGINE_VARS ptr ev = engine_open(NULL)
add_folder("samples")
level_load("small.hmp")
while engine_frame()
	E(camera).pan += -10 
  if (E(key_esc)) then exit while
wend
engine_close()
Image
Last edited by D.J.Peters on Oct 12, 2022 18:41, edited 4 times in total.
D.J.Peters
Posts: 8586
Joined: May 28, 2005 3:28
Contact:

Re: 3D GameStudio A8 SDK for FreeBASIC (Win32)

Post by D.J.Peters »

Only for fun I added the PhysiX engine plugin to the A8 game engine via "ackphysX.bi"

Joshy
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