Irrlicht Wrapper for 3D games and applications

User contributed sources that have become inactive, deprecated, or generally unusable. But ... we don't really want to throw them away either.
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applepi
Posts: 19
Joined: Oct 27, 2008 15:50

Post by applepi »

using IRR_EDT_DIRECT3D9 instead of IRR_EDT_OPENGL make a stable and unscrolling prompt window, here is its picture:
http://postimage.org/image/mirq9o4k/
but i admit that the shadow when we use IRR_EDT_OPENGL is more vivid and we can recognize it more than when we use direct3d9 option (for the same settings of the code).
thank you.
rcobra
Posts: 43
Joined: Feb 21, 2010 19:19
Location: Poland
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Re: Irrlicht Wrapper for 3D games and applications

Post by rcobra »

Hey, I did update which adds more features in the gui, system files, xml, time, animation MD3, and
better support for Linux.
Built into Ubuntu 12.04 LTS (x86) with irrlicht 1.7.3 also includes libraries for Linux and Windows.
Now to work just one library in Linux and a nice coding :).
http://dl.dropbox.com/u/69870545/wrapp/ ... .7plus.zip
Last edited by rcobra on Feb 12, 2013 13:02, edited 1 time in total.
VANYA
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Re: Irrlicht Wrapper for 3D games and applications

Post by VANYA »

rcobra wrote:Hey, I did update which adds more features in the gui, system files, xml, time, animation, MD3, and
better support for Linux...
Thank you very much rcobra!
super_castle
Posts: 289
Joined: Oct 10, 2006 7:19

Re: Irrlicht Wrapper for 3D games and applications

Post by super_castle »

Hello, good day.

libIrrlicht.dll non-existent .

thanks

peter
rcobra
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Re: Irrlicht Wrapper for 3D games and applications

Post by rcobra »

super_castle wrote:Hello, good day.

libIrrlicht.dll non-existent .

thanks

peter
so please extract the content of these lists lib_gcc.zip library for linux and windows.
rcobra
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Re: Irrlicht Wrapper for 3D games and applications

Post by rcobra »

Hello, I did updates for Irrklangwrapper which adds more features and better support for Linux.
Built into Ubuntu 12.04 LTS (x86) with irrklang-1.4.0 also contains a library for linux
no windows version for libraries.
http://dl.dropbox.com/u/69870545/wrapp/ ... r_plus.zip
Last edited by rcobra on Feb 14, 2013 10:49, edited 1 time in total.
VANYA
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Re: Irrlicht Wrapper for 3D games and applications

Post by VANYA »

Thanks for work rcobra! Wrong link in your post. Of course, I realized that there must be something like this:

http://dl.dropbox.com/u/69870545/wrapp/ ... r_plus.zip

I have error message:

ld: cannot find -lIrrKlang

Where to take lIrrKlang?
rcobra
Posts: 43
Joined: Feb 21, 2010 19:19
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Re: Irrlicht Wrapper for 3D games and applications

Post by rcobra »

VANYA wrote:Thanks for work rcobra! Wrong link in your post. Of course, I realized that there must be something like this:

http://dl.dropbox.com/u/69870545/wrapp/ ... r_plus.zip

I have error message:

ld: cannot find -lIrrKlang

Where to take lIrrKlang?
thanks, download irrklang-1.4.0 and copy the appropriate library
(libIrrKlang.so, ikpMP3.so, ikpFlac.so) to usr / lib should work now :)
TJF
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Re: Irrlicht Wrapper for 3D games and applications

Post by TJF »

You need not install the binaries in your system. Ie for testing you also can use the libraries in you projekt folder by executing like
  • LD_LIBRARY_PATH='.' ./myProgName
VANYA
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Re: Irrlicht Wrapper for 3D games and applications

Post by VANYA »

Everything works fine, thank you.
jepalza
Posts: 149
Joined: Feb 24, 2010 10:08
Location: Spain (Bilbao)

Re: Irrlicht Wrapper for 3D games and applications

Post by jepalza »

hey! Two years waiting for any update. Thanks man. Did probe it, it's seem good.
jepalza
Posts: 149
Joined: Feb 24, 2010 10:08
Location: Spain (Bilbao)

Re: Irrlicht Wrapper for 3D games and applications

Post by jepalza »

Did compiled succesfully "IrrLicht Wrapper" from "Plus version" for Freebasic based on "Irrlicht V1.8", the lastest version.

Several changes in archives:
into "irrlicht-1.8\source\Irrlicht"
CAnimatedMeshSceneNode.cpp
CAnimatedMeshSceneNode.h
CD3D8Driver.cpp
CD3D8MaterialRenderer.h
CD3D9Driver.cpp
CD3D9MaterialRenderer.h
COpenGLDriver.cpp
COpenGLMaterialRenderer.h

into "irrlicht-1.8\include"
EMaterialTypes.h
IAnimatedMeshSceneNode.h

And into main directory wrapper:
wrappercollision.cpp
wrappergui.cpp
wrapperkeyboardmouse.cpp
wrappernode.cpp
wrapperparticles.cpp
wrappershaders.cpp


In File "wrappershaders.cpp" was a bug:
(line 325) "pack_texureBlendFunc" --> correct to "pack_textureBlendFunc" (see "t" in "texture")

In order to compile it, you need original source code from Irrlicht 1.8.
Put it into main directory, and then overwrite new files from old files (even "include"

You need the new compiled "IrrlichtWrapper.DLL" and original "Irrlicht.DLL" from "irrlicht-1.8\bin\Win32-VisualStudio".

Put both DLL in your Examples directory to probe V1.8.

Note:
there is a bug in texture "IRR_EMT_TRANSPARENT_VERTEX_ALPHA" when it used in PARTICLE system.
You need (by the moment) put "IRR_EMT_TRANSPARENT_VERTEX_ALPHA -3" ir order to run it
because (by unknown reason) don't show correctly. In the future goes to repair it.


Link to Download


Minor Changes on 07-Mar-2013
Joseba Epalza, from Spain
Eternal_Pain
Posts: 32
Joined: Aug 25, 2007 17:07

Re: Irrlicht Wrapper for 3D games and applications

Post by Eternal_Pain »

Hey,

need some help...

i've created a simple scene with instances of two meshes and for little bit atmosphere i've added a Ligh...

so in one direction it looks fine but in a other direction the cube is strange lighted...

Image

how can i fix it?
Eternal_Pain
Posts: 32
Joined: Aug 25, 2007 17:07

Re: Irrlicht Wrapper for 3D games and applications

Post by Eternal_Pain »

No one an Idea?

here my source+exe

http://eternalpain.tgp-gaming.de/WWWZIP ... t_test.zip

btw: in 1.8 IrrSetupIrrSceneCollision() not work...
agamemnus
Posts: 1842
Joined: Jun 02, 2005 4:48

Re: Irrlicht Wrapper for 3D games and applications

Post by agamemnus »

Haven't been working on my 3D game for about a year now.

I think perhaps the best way to preserve this is to use github. Thoughts?
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