Irrlicht Wrapper for 3D games and applications
using IRR_EDT_DIRECT3D9 instead of IRR_EDT_OPENGL make a stable and unscrolling prompt window, here is its picture:
http://postimage.org/image/mirq9o4k/
but i admit that the shadow when we use IRR_EDT_OPENGL is more vivid and we can recognize it more than when we use direct3d9 option (for the same settings of the code).
thank you.
http://postimage.org/image/mirq9o4k/
but i admit that the shadow when we use IRR_EDT_OPENGL is more vivid and we can recognize it more than when we use direct3d9 option (for the same settings of the code).
thank you.
Re: Irrlicht Wrapper for 3D games and applications
Hey, I did update which adds more features in the gui, system files, xml, time, animation MD3, and
better support for Linux.
Built into Ubuntu 12.04 LTS (x86) with irrlicht 1.7.3 also includes libraries for Linux and Windows.
Now to work just one library in Linux and a nice coding :).
http://dl.dropbox.com/u/69870545/wrapp/ ... .7plus.zip
better support for Linux.
Built into Ubuntu 12.04 LTS (x86) with irrlicht 1.7.3 also includes libraries for Linux and Windows.
Now to work just one library in Linux and a nice coding :).
http://dl.dropbox.com/u/69870545/wrapp/ ... .7plus.zip
Last edited by rcobra on Feb 12, 2013 13:02, edited 1 time in total.
Re: Irrlicht Wrapper for 3D games and applications
Thank you very much rcobra!rcobra wrote:Hey, I did update which adds more features in the gui, system files, xml, time, animation, MD3, and
better support for Linux...
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Re: Irrlicht Wrapper for 3D games and applications
Hello, good day.
libIrrlicht.dll non-existent .
thanks
peter
libIrrlicht.dll non-existent .
thanks
peter
Re: Irrlicht Wrapper for 3D games and applications
so please extract the content of these lists lib_gcc.zip library for linux and windows.super_castle wrote:Hello, good day.
libIrrlicht.dll non-existent .
thanks
peter
Re: Irrlicht Wrapper for 3D games and applications
Hello, I did updates for Irrklangwrapper which adds more features and better support for Linux.
Built into Ubuntu 12.04 LTS (x86) with irrklang-1.4.0 also contains a library for linux
no windows version for libraries.
http://dl.dropbox.com/u/69870545/wrapp/ ... r_plus.zip
Built into Ubuntu 12.04 LTS (x86) with irrklang-1.4.0 also contains a library for linux
no windows version for libraries.
http://dl.dropbox.com/u/69870545/wrapp/ ... r_plus.zip
Last edited by rcobra on Feb 14, 2013 10:49, edited 1 time in total.
Re: Irrlicht Wrapper for 3D games and applications
Thanks for work rcobra! Wrong link in your post. Of course, I realized that there must be something like this:
http://dl.dropbox.com/u/69870545/wrapp/ ... r_plus.zip
I have error message:
ld: cannot find -lIrrKlang
Where to take lIrrKlang?
http://dl.dropbox.com/u/69870545/wrapp/ ... r_plus.zip
I have error message:
ld: cannot find -lIrrKlang
Where to take lIrrKlang?
Re: Irrlicht Wrapper for 3D games and applications
thanks, download irrklang-1.4.0 and copy the appropriate libraryVANYA wrote:Thanks for work rcobra! Wrong link in your post. Of course, I realized that there must be something like this:
http://dl.dropbox.com/u/69870545/wrapp/ ... r_plus.zip
I have error message:
ld: cannot find -lIrrKlang
Where to take lIrrKlang?
(libIrrKlang.so, ikpMP3.so, ikpFlac.so) to usr / lib should work now :)
Re: Irrlicht Wrapper for 3D games and applications
You need not install the binaries in your system. Ie for testing you also can use the libraries in you projekt folder by executing like
- LD_LIBRARY_PATH='.' ./myProgName
Re: Irrlicht Wrapper for 3D games and applications
Everything works fine, thank you.
Re: Irrlicht Wrapper for 3D games and applications
hey! Two years waiting for any update. Thanks man. Did probe it, it's seem good.
Re: Irrlicht Wrapper for 3D games and applications
Did compiled succesfully "IrrLicht Wrapper" from "Plus version" for Freebasic based on "Irrlicht V1.8", the lastest version.
Several changes in archives:
into "irrlicht-1.8\source\Irrlicht"
CAnimatedMeshSceneNode.cpp
CAnimatedMeshSceneNode.h
CD3D8Driver.cpp
CD3D8MaterialRenderer.h
CD3D9Driver.cpp
CD3D9MaterialRenderer.h
COpenGLDriver.cpp
COpenGLMaterialRenderer.h
into "irrlicht-1.8\include"
EMaterialTypes.h
IAnimatedMeshSceneNode.h
And into main directory wrapper:
wrappercollision.cpp
wrappergui.cpp
wrapperkeyboardmouse.cpp
wrappernode.cpp
wrapperparticles.cpp
wrappershaders.cpp
In File "wrappershaders.cpp" was a bug:
(line 325) "pack_texureBlendFunc" --> correct to "pack_textureBlendFunc" (see "t" in "texture")
In order to compile it, you need original source code from Irrlicht 1.8.
Put it into main directory, and then overwrite new files from old files (even "include"
You need the new compiled "IrrlichtWrapper.DLL" and original "Irrlicht.DLL" from "irrlicht-1.8\bin\Win32-VisualStudio".
Put both DLL in your Examples directory to probe V1.8.
Note:
there is a bug in texture "IRR_EMT_TRANSPARENT_VERTEX_ALPHA" when it used in PARTICLE system.
You need (by the moment) put "IRR_EMT_TRANSPARENT_VERTEX_ALPHA -3" ir order to run it
because (by unknown reason) don't show correctly. In the future goes to repair it.
Link to Download
Minor Changes on 07-Mar-2013
Joseba Epalza, from Spain
Several changes in archives:
into "irrlicht-1.8\source\Irrlicht"
CAnimatedMeshSceneNode.cpp
CAnimatedMeshSceneNode.h
CD3D8Driver.cpp
CD3D8MaterialRenderer.h
CD3D9Driver.cpp
CD3D9MaterialRenderer.h
COpenGLDriver.cpp
COpenGLMaterialRenderer.h
into "irrlicht-1.8\include"
EMaterialTypes.h
IAnimatedMeshSceneNode.h
And into main directory wrapper:
wrappercollision.cpp
wrappergui.cpp
wrapperkeyboardmouse.cpp
wrappernode.cpp
wrapperparticles.cpp
wrappershaders.cpp
In File "wrappershaders.cpp" was a bug:
(line 325) "pack_texureBlendFunc" --> correct to "pack_textureBlendFunc" (see "t" in "texture")
In order to compile it, you need original source code from Irrlicht 1.8.
Put it into main directory, and then overwrite new files from old files (even "include"
You need the new compiled "IrrlichtWrapper.DLL" and original "Irrlicht.DLL" from "irrlicht-1.8\bin\Win32-VisualStudio".
Put both DLL in your Examples directory to probe V1.8.
Note:
there is a bug in texture "IRR_EMT_TRANSPARENT_VERTEX_ALPHA" when it used in PARTICLE system.
You need (by the moment) put "IRR_EMT_TRANSPARENT_VERTEX_ALPHA -3" ir order to run it
because (by unknown reason) don't show correctly. In the future goes to repair it.
Link to Download
Minor Changes on 07-Mar-2013
Joseba Epalza, from Spain
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- Posts: 32
- Joined: Aug 25, 2007 17:07
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- Posts: 32
- Joined: Aug 25, 2007 17:07
Re: Irrlicht Wrapper for 3D games and applications
No one an Idea?
here my source+exe
http://eternalpain.tgp-gaming.de/WWWZIP ... t_test.zip
btw: in 1.8 IrrSetupIrrSceneCollision() not work...
here my source+exe
http://eternalpain.tgp-gaming.de/WWWZIP ... t_test.zip
btw: in 1.8 IrrSetupIrrSceneCollision() not work...
Re: Irrlicht Wrapper for 3D games and applications
Haven't been working on my 3D game for about a year now.
I think perhaps the best way to preserve this is to use github. Thoughts?
I think perhaps the best way to preserve this is to use github. Thoughts?