Search found 147 matches

by Prime Productions
Oct 28, 2009 20:59
Forum: Game Dev
Topic: Flight Simulator Project
Replies: 5
Views: 3419

Hello again: As an update on this, I now have a 3D modeler on the team. Also, after a talk with an object modeler, we have decided to turn this more into a real life simulator. In other words, instead of just being a flight simulator, it will now model many kinds of jobs, (police, military, airline,...
by Prime Productions
Oct 27, 2009 22:20
Forum: General
Topic: C Style
Replies: 14
Views: 1878

Code: Select all

Dim i As Integer

Do
  i+=1
  If i > 5 Then Print "Out of bounds.": End
Loop
Like this? I hope this helps.

David
by Prime Productions
Oct 27, 2009 22:11
Forum: Linux
Topic: FreeBASIC Broken on Fedora 12 beta
Replies: 6
Views: 1717

I admit, I have almost no Linux skills, (I have Feather Linux), but is it possible that your system clock is wrong? Just ignore this if it isn't.

David
by Prime Productions
Oct 27, 2009 21:57
Forum: Game Dev
Topic: Flight Simulator Project
Replies: 5
Views: 3419

JohnB wrote:You might want to checkout CRRCsim. I think it is open source.

JohnB
Thanks for the link, it is interesting, however, this is C++. I am hoping to create a FreeBASIC simulation. Actually, though, someone suggested an even bigger better idea. I am currently working toward that.

Thanks anyway!
David
by Prime Productions
Oct 27, 2009 21:51
Forum: Sources, Examples, Tips and Tricks
Topic: Comb sort (bubble sort on steroids)
Replies: 6
Views: 3512

This is pretty cool. However, is it supposed to sort alphabetically? It makes a mistake in the beginning it it is.
by Prime Productions
Oct 27, 2009 21:38
Forum: Libraries Questions
Topic: Which library is good for image manipulation
Replies: 1
Views: 1296

Hello there:

I would personally recommend Cairo (There are already FreeBASIC bindings). There is also ImageMagick.

Hope this helps.

David
by Prime Productions
Oct 24, 2009 1:12
Forum: Game Dev
Topic: Flight Simulator Project
Replies: 5
Views: 3419

Flight Simulator Project

Hello Everyone! I am back after a long while. I've completed a few games (Quad Crumble among others) but now I'd like to take on something big. As I have a considerable amount of 3D coding skills (software, OpenGL, DirectX) I thought I'd like to delve into that arena. The idea is to create a fun gam...
by Prime Productions
Jun 26, 2009 2:17
Forum: Archive
Topic: AFlib2 Remixed is almost ready!! Are you? ;)
Replies: 73
Views: 24876

There is a background image, I don't have to select the text to see what it says. I'm using Mozilla Firefox, maybe it isn't compatible on all browsers. Anyway, though, AFLib 2 doesn't seem to work with the newest FreeBASIC compiler, and anyway it doesn't support true-color. That is why I was hoping ...
by Prime Productions
Jun 25, 2009 23:23
Forum: Sources, Examples, Tips and Tricks
Topic: Funny 3D
Replies: 14
Views: 3493

Hello: This is pretty cool. I'm always impressed with people who do their own software rendering as opposed to OpenGL and DirectX. I am also making a software rendered 3D library, coding it mostly in pure FreeBASIC. Currently mine can load a model, rotate it, scale it, and place it anywhere in a 3D ...
by Prime Productions
Jun 25, 2009 17:38
Forum: Archive
Topic: AFlib2 Remixed is almost ready!! Are you? ;)
Replies: 73
Views: 24876

Hello Everyone:

While I was looking around I found this thread here. Is it dead. What happened to AFlib remixed? I was working on a 3D Engine and I would like to use it.
by Prime Productions
Jun 06, 2009 20:07
Forum: Community Discussion
Topic: Quad Crumble
Replies: 3
Views: 1265

Lachie Dazdarian wrote:Nice proffesional looking game. Did you consider pasting some non-intrusive pattern/image in the background, instead of plain black?
No actually, I didn't think of that. It is a very good idea though. Thanks for all the nice comments, guys.
by Prime Productions
Jun 06, 2009 0:12
Forum: Community Discussion
Topic: Quad Crumble
Replies: 3
Views: 1265

Quad Crumble

Hello Everyone: I have been working on a puzzle game (Quad Crumble) that I will probably release soon. In this game blocks rise from the bottom of the screen. If they reach the top you lose. The Goal? Clear them all to advance to the next level. Here are some screen-shots: I am trying to make the an...