Search found 439 matches

by bluatigro
Sep 18, 2017 12:08
Forum: General
Topic: AI : Genetic Neural Net
Replies: 0
Views: 27

AI : Genetic Neural Net

i don't know [ jet ] how todo backpropegation so i tryed it whit a GA ANN error : it don't learn it stops before showing best net working '' bluatigro 18 sept 2017 '' ga ann const as integer inmax = 3 const as integer layers = 3 const as integer hidmax = 3 const as integer uitmax = 1 function signoi...
by bluatigro
Sep 14, 2017 13:13
Forum: General
Topic: win32 opengl errors ?
Replies: 1
Views: 62

Re: win32 opengl errors ?

update : some error's removed triangle added you shoot get a rotating color triangle '' bluatigro 14 sept 2017 '' opengl triangle #include "windows.bi" #include "GL\gl.bi" #include "GL\glu.bi" dim shared as integer key(256),leftbutton,rightbutton,mousex,mousey dim share...
by bluatigro
Sep 14, 2017 12:44
Forum: General
Topic: win32 opengl errors ?
Replies: 1
Views: 62

win32 opengl errors ?

hello i m trying to translate https://www.opengl.org/archives/resources/code/samples/win32_tutorial/ from c++ into freebasic i have some error's all help is welkome '' bluatigro 14 sept 2017 '' opengl triangle #include "windows.bi" #include "GL\gl.bi" #include "GL\glu.bi&quo...
by bluatigro
Aug 23, 2017 12:30
Forum: General
Topic: shal i drive tester
Replies: 1
Views: 89

shal i drive tester

i m woring about trafic savety whit al the drugs in trafic you can't test for al drugs so let test for effects one of the mosrt dangerous effects is reactiotime growth so lets test for that error : i never saw 'TAKE A CAB !!!' i m no expert on road savety are the timespans right ? '' bluatigro 23 au...
by bluatigro
Jul 28, 2017 9:04
Forum: General
Topic: magic : 4 glasses trick
Replies: 0
Views: 105

magic : 4 glasses trick

''bluatigro 28 jul 2017 ''4 glasses const as ulong cyan = rgb( 0 , 255 , 255 ) const as ulong yellow = rgb( 255 , 255 , 0 ) screen 20 , 32 dim as integer i dim as string in print:print:print print " Take 4 glasses and a bal and place them like : " for i = 0 to 3 circle ( i * 128 + 256 , 2...
by bluatigro
Jul 07, 2017 13:50
Forum: General
Topic: terain creating
Replies: 0
Views: 98

terain creating

error : my terain looks blocky ''bluatigro 7 jul 2017 ''rnd terain #include "color.bas" const as integer size = 256 dim shared as double hil( size , size ) ''hil(0,0)=(rnd-rnd)*size ''hil(0,size)=(rnd-rnd)*size ''hil(size,0)=(rnd-rnd)*size ''hil(size,size)=(rnd-rnd)*size sub create( x1 as ...
by bluatigro
Jul 06, 2017 9:26
Forum: General
Topic: neural net example font
Replies: 1
Views: 79

Re: neural net example font

update : i translated it first in libertybasic then in FB error : the net don't learn ''bluatigro 6 jun 2017 ''neural net translation from : ''http://www.learnartificialneuralnetworks.com/neural-network-software/backpropagation-source-code/ const as double tosmall = 1e-306 const as integer outputmax...
by bluatigro
Jul 05, 2017 11:01
Forum: General
Topic: neural net example font
Replies: 1
Views: 79

neural net example font

i only missin the create functions i need some help tranlating ths to FB //bluatigro 5 jun 2017 //neural net from internet : //http://www.learnartificialneuralnetworks.com/neural-network-software/backpropagation-source-code/ #include <iostream> using namespace std; struct neuron { float *weights; //...
by bluatigro
Jul 03, 2017 9:31
Forum: General
Topic: mesh colision ? + obb3d - obb3d
Replies: 8
Views: 241

Re: mesh colision ? + obb3d - obb3d

update : some 3d math added #include "fbgfx.bi" #if __FB_LANG__ = "fb" Using FB '' Scan code constants are stored in the FB namespace in lang FB #endif DIM shared AS INTEGER winx, winy, bitdepth SCREENINFO winx , winy , bitdepth screenres winx , winy , 32 ,, FB.GFX_FULLSCREEN con...
by bluatigro
Jul 03, 2017 9:14
Forum: General
Topic: mesh colision ? + obb3d - obb3d
Replies: 8
Views: 241

Re: mesh colision ? + obb3d - obb3d

@ d.j.peters : thanks for link i got this now : #include "fbgfx.bi" #if __FB_LANG__ = "fb" Using FB '' Scan code constants are stored in the FB namespace in lang FB #endif DIM shared AS INTEGER winx, winy, bitdepth SCREENINFO winx , winy , bitdepth screenres winx , winy , 32 ,, F...
by bluatigro
Jun 29, 2017 10:59
Forum: General
Topic: mesh colision ? + obb3d - obb3d
Replies: 8
Views: 241

Re: mesh colision ? + obb3d - obb3d

update : i think it is now good test this plaese ''bluatigro 29 jun 2017 ''obb3d colision #include "basis_3d_m.bas" #include "t_3d.bas" #include "fbgfx.bi" #if __FB_LANG__ = "fb" Using FB '' Scan code constants are stored in the FB namespace in lang FB #endif ...
by bluatigro
Jun 29, 2017 9:10
Forum: General
Topic: mesh colision ? + obb3d - obb3d
Replies: 8
Views: 241

Re: mesh colision ?

update : obb3d - obb3d colision !!! if anyone has a better kvarpunto - kvarpunto colision detection obb3d - obb3d colision wood be good to ''bluatigro 29 jun 2017 ''obb3d colision #include "basis_3d_m.bas" #include "t_3d.bas" DIM shared AS INTEGER winx, winy, bitdepth screen 20 ,...
by bluatigro
Jun 29, 2017 8:36
Forum: General
Topic: mesh colision ? + obb3d - obb3d
Replies: 8
Views: 241

Re: mesh colision ?

update : WORKING !! it is not perfect jet but it works !! does anyone know a more presise way ? ''bluatigro 26 jun 2017 ''meshzone colision #include "basis_3d_m.bas" #include "t_3d.bas" DIM shared AS INTEGER winx, winy, bitdepth screen 20 , 32 SCREENINFO winx , winy , bitdepth di...
by bluatigro
Jun 28, 2017 11:14
Forum: General
Topic: mesh colision ? + obb3d - obb3d
Replies: 8
Views: 241

Re: mesh colision ?

tryed a spinning mesh the colision detection is not good jet ''bluatigro 26 jun 2017 ''meshzone colision #include "basis_3d_m.bas" #include "t_3d.bas" const as double infinity = 1e10 const as double small = 1e-10 DIM shared AS INTEGER winx, winy, bitdepth screen 20 , 32 SCREENINF...
by bluatigro
Jun 26, 2017 9:40
Forum: General
Topic: mesh colision ? + obb3d - obb3d
Replies: 8
Views: 241

Re: mesh colision ?

error font : ''bluatigro 26 jun 2017 ''meshzone colision #include "basis_3d_m.bas" #include "t_3d.bas" const as double infinity = 1e10 const as double small = 1e-10 DIM shared AS INTEGER winx, winy, bitdepth screen 20 , 32 SCREENINFO winx , winy , bitdepth dim shared as t3d pnt( ...

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