http://www.freebasic.net/forum/viewtopi ... ct#p136053
boromir, check out this link, its exactly what your looking for i believe.
Search found 536 matches
- Jun 07, 2017 1:39
- Forum: Beginners
- Topic: How can a fb.image be diplayed in OpenGL?
- Replies: 27
- Views: 3714
- Jun 06, 2017 3:54
- Forum: Beginners
- Topic: How can a fb.image be diplayed in OpenGL?
- Replies: 27
- Views: 3714
Re: How can a fb.image be diplayed in OpenGL?
Also, to answer your previous question, opengl clips the edges of drawing primitives to visible screen, although there may be other opengl functions that allow different ways of clipping, but basically it cuts off drawing anythimg that falls out of perspective view, and it does work good, meaning th...
- Jun 05, 2017 15:15
- Forum: Sources, Examples, Tips and Tricks
- Topic: Simulation of Glitches (GFX)
- Replies: 5
- Views: 1614
Re: Simulation of Glitches (GFX)
gotta make it full screen....hehehehe
- Jun 05, 2017 14:54
- Forum: Community Discussion
- Topic: A new section for FreeBasic on The Joyful Programmers forum
- Replies: 28
- Views: 8161
Re: A new section for FreeBasic on The Joyful Programmers forum
i THINK that they mean pointers when they say associative array. Like when you use TYPE...end TYPE the difference is in common programming practice, none, however i think you can manipulate an array using its pointer... lets say... player(3) = which in turn keeps all players x,y,z values. or... type...
- Jun 05, 2017 14:21
- Forum: Game Dev
- Topic: Need help with 2d collision ASAP
- Replies: 58
- Views: 11705
Re: Need help with 2d collision ASAP
so many perspectives of collision code appear from a persons own take on it, its amazing the spin offs of code that come from them. There is SO much to learn no matter how much you know!!! and just looking at other peoples code you can learn so much!!! I posted a topic in this forum i believe almost...
Re: open gl
bluatigro,
where is the original _opengl_dbl file?? maybe you could just edit first post with what you have so far, just edit the code sniblets to reflect the changes you have made, and have ALL the programs needed to run...
where is the original _opengl_dbl file?? maybe you could just edit first post with what you have so far, just edit the code sniblets to reflect the changes you have made, and have ALL the programs needed to run...
- Jun 03, 2017 4:59
- Forum: Game Dev
- Topic: Need help with 2d collision ASAP
- Replies: 58
- Views: 11705
Re: Need help with 2d collision ASAP
WHAT!!! Man oh man, it doesn't matter how hard you work you just cant satisfy some people...LOL!!!
- Jun 03, 2017 4:54
- Forum: Game Dev
- Topic: New-old game in FreeBasic
- Replies: 8
- Views: 4193
Re: New-old game in FreeBasic
ran good here in windows.
- Jun 03, 2017 4:24
- Forum: Game Dev
- Topic: create program to create bitmap
- Replies: 329
- Views: 78155
Re: create program to create bitmap
here is a program that creates a few bitmaps, first y pixel is misaligned but it doesnt matter. I use one for my breakout game. Was planning on adding this routine to generate backgrounds for game levels. Its totally off topic but it make pretty colors :P Screenres 640,480,32,2',1'***add then 1 for ...
- Jun 03, 2017 3:50
- Forum: Game Dev
- Topic: create program to create bitmap
- Replies: 329
- Views: 78155
Re: create program to create bitmap
Dodicat, I am impressed. So the first file in compressed JPG data set to BASE128?
- Jun 03, 2017 3:44
- Forum: Game Dev
- Topic: create program to create bitmap
- Replies: 329
- Views: 78155
Re: create program to create bitmap
Well you triggered the avalanche of activity on this subject :) For general use the solutions need to be encapsulated in two simple routines. dim shared as any ptr image dim shared as string text text = convertImageToText("myImage.bmp") image = convertTextToImage(text) . Well now...that i...
- Jun 03, 2017 3:42
- Forum: Game Dev
- Topic: create program to create bitmap
- Replies: 329
- Views: 78155
Re: create program to create bitmap
HAHHAHAA HOOUUUNNNDDD DOGGY!!!
- Jun 02, 2017 21:40
- Forum: Game Dev
- Topic: create program to create bitmap
- Replies: 329
- Views: 78155
Re: create program to create bitmap
i stepped back a while ago, i figured i didnt need to compete with a bunch of 'C' programmers...hahahaha
- May 30, 2017 2:51
- Forum: Game Dev
- Topic: create program to create bitmap
- Replies: 329
- Views: 78155
Re: create program to create bitmap
the post of dodicats that you responded EXACTLY...thats the way to do it. I have been studying the code and it should work, even if code cant be translated to forum, you could always just use a smaller characterset and base to match that would transfer to forum without problems. ANd it will still be...
- May 30, 2017 2:20
- Forum: Game Dev
- Topic: create program to create bitmap
- Replies: 329
- Views: 78155
Re: create program to create bitmap
there shouldn't be any misunderstanding, we are not doing anything to the number other than translating it to another language sort of speak, we cant perform any mathematical operation to it because the value would change, as long as the value remains STATIC, then translate away.