Search found 34 matches

by MiniMICROSOFT
Sep 24, 2008 1:20
Forum: Community Discussion
Topic: Prompt Critical - Screenshot Thread
Replies: 11
Views: 3381

Yes the others are probably thinking "yeah, duh!", but I thank you for your openess wolfstar. The problems with doing it in general, esspecially when your doing it on your own, and your unfamilar with the standard (file format, colorspace, API, ect...) your trying to use or be compatible w...
by MiniMICROSOFT
Sep 24, 2008 0:53
Forum: Sources, Examples, Tips and Tricks
Topic: Unoptimized YUV(YUY2)->RGB Conversion
Replies: 4
Views: 4018

(2x 8-bits per pixel = 16-bits/p, so the UorV and Y' attributes MUST be 8-bits max each, otherwise we extend into the 32-bit area, yeah?) Yeah thats for RGBA, it's more like only %30 percent when you deal in .RAW RGB888 (not RGBA8888) files and raw .UYVY, anyway, it should proabably be noted that UY...
by MiniMICROSOFT
Sep 24, 2008 0:35
Forum: General
Topic: TextBox: text highlight under mouse control
Replies: 9
Views: 3276

Well, yeah, but wouldn't it be good that instead of starting up a new GUI controls/objects project we just all contribute to the one project as to make the development centeralized? But I don't know the current status of iGUI as I don't use it, as hex dumps and MS-DOS prompts are good enough for me,...
by MiniMICROSOFT
Sep 23, 2008 14:15
Forum: Sources, Examples, Tips and Tricks
Topic: Unoptimized YUV(YUY2)->RGB Conversion
Replies: 4
Views: 4018

Hey is this in requard to me mentioning my intrest in Y'UV colorspace in DirectDraw Blt-ing to Notepad? And well, if you need it, heres what I've worked out to be the YUVQUAD structure/typedef (with RGBQUAD comparison): Type YUVQUAD ' Type RGBQUAD V As UByte ' B As UByte U As UByte ' G As UByte Y As...
by MiniMICROSOFT
Sep 23, 2008 13:26
Forum: Community Discussion
Topic: Prompt Critical - Screenshot Thread
Replies: 11
Views: 3381

Don't worry guys, about two years ago it took me six months to read every bit of the OpenGL Specification's Blue and Red books, but when I came out the other end, thinking that making surfaces dissapear that have other surfaces infront of them was a matter of tinkering with BACK_FACEs and FRONT_FACE...
by MiniMICROSOFT
Sep 22, 2008 12:00
Forum: Community Discussion
Topic: Prompt Critical - Screenshot Thread
Replies: 11
Views: 3381

Yeah, when I first saw it I thought DirectX, but 18 days I suppose it would have to be OpenGL, because OpenGL is more accustom to Rapid Application Development than DirectX. Just one question which probably belongs in the Questions section. How do you get OpenGL to render things on top of eachother ...
by MiniMICROSOFT
Sep 22, 2008 5:17
Forum: Community Discussion
Topic: Prompt Critical - Screenshot Thread
Replies: 11
Views: 3381

Yeah, this must of taken a while eh?

Does it use DirectX or OpenGL?
by MiniMICROSOFT
Sep 22, 2008 5:14
Forum: General
Topic: TextBox: text highlight under mouse control
Replies: 9
Views: 3276

Couldn't you use the Windows API for this or is it an goal of iGUI and BasicScience's project to make this Linux and MacOS compatible?
by MiniMICROSOFT
Sep 22, 2008 5:05
Forum: Sources, Examples, Tips and Tricks
Topic: DirectDraw Blt-ing into Notepad's window.
Replies: 1
Views: 2359

DirectDraw Blt-ing into Notepad's window.

I originally started writing this example mainly to work out how to draw on DirectDraw 32-bit RGB\RGBA surfaces without using GDI, before advancing on to UYVY overlays, then I thought I'd better share it with the rest of you guys so you can avoid the trouble of working out how to do this exactly as ...
by MiniMICROSOFT
Sep 12, 2008 6:44
Forum: Windows
Topic: DirectX 7.0 SDK or C DirectDraw Overlay Example or some docs
Replies: 1
Views: 2776

Well...

Well after a week of searching, this is the only good one I could find which is in C++ but hey it's a start.

URL: http://www.angelcode.com/dev/overlay/
by MiniMICROSOFT
Sep 11, 2008 13:10
Forum: Windows
Topic: DirectX 7.0 SDK or C DirectDraw Overlay Example or some docs
Replies: 1
Views: 2776

DirectX 7.0 SDK or C DirectDraw Overlay Example or some docs

Hi, I was wondering where I might find an C example of DirectDraw Overlay Surfaces, an link to donwload the old DirectX 7.0 SDK or aleast some documentation on DirectDraw Overlay Surfaces. Because right now I'm writing an example application for FreeBASIC that works like Xfire (overlapps any DirectX...
by MiniMICROSOFT
Sep 09, 2008 6:43
Forum: Sources, Examples, Tips and Tricks
Topic: App that displays shuttery message on top of DirectX fullscr
Replies: 1
Views: 1165

You can now download an updated version of the example above which displays an actual bitmap instead of just text using an GDI back buffer from http://www.freewebs.com/ugfed/Downloads/AppGadget.zip which also includes source conversions for C and Visual Basic 6.0.
by MiniMICROSOFT
Sep 07, 2008 13:07
Forum: Sources, Examples, Tips and Tricks
Topic: An DoEvents subroutine
Replies: 4
Views: 2759

Probably, but then again the original DoEvents was for Windows Only as VB was Windows Only, although Win 3.1 16-bit apps could run under OS/2.
by MiniMICROSOFT
Sep 07, 2008 8:51
Forum: Community Discussion
Topic: hidden forum users ?!?
Replies: 6
Views: 2438

They hide to spring up in a supernatural burst to hit you with a hail of AK-47 rounds, like this:

Gar!

Kanakakakakakakakaka!

(You Dead, Game Over!)

hmmm, wheres my next victim at.
by MiniMICROSOFT
Sep 07, 2008 8:33
Forum: Sources, Examples, Tips and Tricks
Topic: An DoEvents subroutine
Replies: 4
Views: 2759

hmm, I didn't think of that, I wonder if theres a sleep routine available from the Windows API, I will look into this, but my version is completion time depends on CPU speed not 25 milliseconds, but nether the less, your post has trigger a new thought pattern for me, so thanks.