Search found 34 matches
- Sep 24, 2008 1:20
- Forum: Community Discussion
- Topic: Prompt Critical - Screenshot Thread
- Replies: 11
- Views: 3381
- Sep 24, 2008 0:53
- Forum: Sources, Examples, Tips and Tricks
- Topic: Unoptimized YUV(YUY2)->RGB Conversion
- Replies: 4
- Views: 4018
(2x 8-bits per pixel = 16-bits/p, so the UorV and Y' attributes MUST be 8-bits max each, otherwise we extend into the 32-bit area, yeah?) Yeah thats for RGBA, it's more like only %30 percent when you deal in .RAW RGB888 (not RGBA8888) files and raw .UYVY, anyway, it should proabably be noted that UY...
- Sep 24, 2008 0:35
- Forum: General
- Topic: TextBox: text highlight under mouse control
- Replies: 9
- Views: 3276
Well, yeah, but wouldn't it be good that instead of starting up a new GUI controls/objects project we just all contribute to the one project as to make the development centeralized? But I don't know the current status of iGUI as I don't use it, as hex dumps and MS-DOS prompts are good enough for me,...
- Sep 23, 2008 14:15
- Forum: Sources, Examples, Tips and Tricks
- Topic: Unoptimized YUV(YUY2)->RGB Conversion
- Replies: 4
- Views: 4018
Hey is this in requard to me mentioning my intrest in Y'UV colorspace in DirectDraw Blt-ing to Notepad? And well, if you need it, heres what I've worked out to be the YUVQUAD structure/typedef (with RGBQUAD comparison): Type YUVQUAD ' Type RGBQUAD V As UByte ' B As UByte U As UByte ' G As UByte Y As...
- Sep 23, 2008 13:26
- Forum: Community Discussion
- Topic: Prompt Critical - Screenshot Thread
- Replies: 11
- Views: 3381
Don't worry guys, about two years ago it took me six months to read every bit of the OpenGL Specification's Blue and Red books, but when I came out the other end, thinking that making surfaces dissapear that have other surfaces infront of them was a matter of tinkering with BACK_FACEs and FRONT_FACE...
- Sep 22, 2008 12:00
- Forum: Community Discussion
- Topic: Prompt Critical - Screenshot Thread
- Replies: 11
- Views: 3381
Yeah, when I first saw it I thought DirectX, but 18 days I suppose it would have to be OpenGL, because OpenGL is more accustom to Rapid Application Development than DirectX. Just one question which probably belongs in the Questions section. How do you get OpenGL to render things on top of eachother ...
- Sep 22, 2008 5:17
- Forum: Community Discussion
- Topic: Prompt Critical - Screenshot Thread
- Replies: 11
- Views: 3381
- Sep 22, 2008 5:14
- Forum: General
- Topic: TextBox: text highlight under mouse control
- Replies: 9
- Views: 3276
- Sep 22, 2008 5:05
- Forum: Sources, Examples, Tips and Tricks
- Topic: DirectDraw Blt-ing into Notepad's window.
- Replies: 1
- Views: 2359
DirectDraw Blt-ing into Notepad's window.
I originally started writing this example mainly to work out how to draw on DirectDraw 32-bit RGB\RGBA surfaces without using GDI, before advancing on to UYVY overlays, then I thought I'd better share it with the rest of you guys so you can avoid the trouble of working out how to do this exactly as ...
- Sep 12, 2008 6:44
- Forum: Windows
- Topic: DirectX 7.0 SDK or C DirectDraw Overlay Example or some docs
- Replies: 1
- Views: 2776
Well...
Well after a week of searching, this is the only good one I could find which is in C++ but hey it's a start.
URL: http://www.angelcode.com/dev/overlay/
URL: http://www.angelcode.com/dev/overlay/
- Sep 11, 2008 13:10
- Forum: Windows
- Topic: DirectX 7.0 SDK or C DirectDraw Overlay Example or some docs
- Replies: 1
- Views: 2776
DirectX 7.0 SDK or C DirectDraw Overlay Example or some docs
Hi, I was wondering where I might find an C example of DirectDraw Overlay Surfaces, an link to donwload the old DirectX 7.0 SDK or aleast some documentation on DirectDraw Overlay Surfaces. Because right now I'm writing an example application for FreeBASIC that works like Xfire (overlapps any DirectX...
- Sep 09, 2008 6:43
- Forum: Sources, Examples, Tips and Tricks
- Topic: App that displays shuttery message on top of DirectX fullscr
- Replies: 1
- Views: 1165
You can now download an updated version of the example above which displays an actual bitmap instead of just text using an GDI back buffer from http://www.freewebs.com/ugfed/Downloads/AppGadget.zip which also includes source conversions for C and Visual Basic 6.0.
- Sep 07, 2008 13:07
- Forum: Sources, Examples, Tips and Tricks
- Topic: An DoEvents subroutine
- Replies: 4
- Views: 2759
- Sep 07, 2008 8:51
- Forum: Community Discussion
- Topic: hidden forum users ?!?
- Replies: 6
- Views: 2438
- Sep 07, 2008 8:33
- Forum: Sources, Examples, Tips and Tricks
- Topic: An DoEvents subroutine
- Replies: 4
- Views: 2759