Search found 2316 matches

by KristopherWindsor
Aug 15, 2011 4:32
Forum: Projects
Topic: Dot Clusters
Replies: 4
Views: 665

Heh. In case the code isn't clear, I'm iterating over every pair of circles and moving them towards or away from each other, so that after several iterations, the distance between any two circles will approach some constant. Of course it is not possible to reach this condition with a lot of circles,...
by KristopherWindsor
Aug 14, 2011 4:51
Forum: Projects
Topic: Dot Clusters
Replies: 4
Views: 665

Dot Clusters

This is fun to play with: mouse + arrow keys. Also try with max=50. I made this prototype for part of another prototype I'm making. :P ' Dot Clusters By Kristopher Windsor #include once "fbgfx.bi" const sx = 800, sy = 600 const max = 5 'circles total const gs = 100 'line length type p as d...
by KristopherWindsor
Aug 13, 2011 10:34
Forum: Community Discussion
Topic: The new website
Replies: 150
Views: 18670

Nice. Sorry I never got around to helping.
by KristopherWindsor
Jul 21, 2011 11:15
Forum: Community Discussion
Topic: Make Cool Programs (Like a Boss)
Replies: 15
Views: 2206

Oh yeah? What kind of work do you do? I'm doing PHP. Since I got here right while they are transitioning from Java to PHP, I'm the second full-time PHP developer, and a large part of the code base will soon be in PHP. So I'm awesome or something??? :p I've mentioned the company on my Facebook and L...
by KristopherWindsor
Jul 20, 2011 11:30
Forum: Tips and Tricks
Topic: Tiny Stack Implementation
Replies: 11
Views: 2849

@Aave - I know that can be done, but it's 22 lines vs. my 12. My solution can be re-implemented quickly for whatever data type you're working with (even multiple times in the same program), which is why the size matters. Counting_pine has an interesting solution, but it won't work well for other dat...
by KristopherWindsor
Jul 19, 2011 9:27
Forum: Community Discussion
Topic: Make Cool Programs (Like a Boss)
Replies: 15
Views: 2206

If you're looking for a startup company, you must have finally had exposure to the business programming world. *shudders* We're in the same boat :( Heh. Well, I meant that it'd be nice if I got some great idea, started my own company and made a few million. *Jinx* Working at a corporation has its a...
by KristopherWindsor
Jul 19, 2011 5:32
Forum: Community Discussion
Topic: Make Cool Programs (Like a Boss)
Replies: 15
Views: 2206

I think you could be a successful indie game developer, if you only polished the user interfaces of your products more. Then again, it depends on how bad you want it. In my dreams of a distant future, I make it big in a startup that does something more useful than games. Maybe I could survive as an...
by KristopherWindsor
Jul 19, 2011 5:23
Forum: Tips and Tricks
Topic: Tiny Stack Implementation
Replies: 11
Views: 2849

Nice, kiyotewolf, although I think you could use some other data structures just as well for that case. :)

Aave wrote:A proper implementation wouldn't be much longer in code.


I disagree because my implementation was 12 lines of code (plus the actual stack usage), hence the name of the thread.
by KristopherWindsor
Jul 12, 2011 10:19
Forum: Community Discussion
Topic: Make Cool Programs (Like a Boss)
Replies: 15
Views: 2206

I thought you quit the game dev scene? :P Never! Well, I wanted to get out of the monotonous loop of making small games in FB. This was nice because I learned some new tools / libraries. Of course now that I've got a job, I'm not considering game dev for a career, but it's still fun on the side. An...
by KristopherWindsor
Jul 10, 2011 8:04
Forum: Community Discussion
Topic: Make Cool Programs (Like a Boss)
Replies: 15
Views: 2206

Nice, which college? I've recently made this: http://kristopherwindsor.com/rampsderp/ About Ramps Derp is a game made by Alex Robinson and Kristopher Windsor. It was developed in Spring 2011 for the SJSU Game Dev Club. The game is written in C++ using OpenGL (3D), Glut (windowing), Box2D (physics), ...
by KristopherWindsor
Jul 07, 2011 8:27
Forum: Community Discussion
Topic: OMG! I won!!!
Replies: 19
Views: 2240

Nice. ^^
by KristopherWindsor
Jun 26, 2011 4:53
Forum: Community Discussion
Topic: Sorry I'm Really new....
Replies: 4
Views: 910

You can get the compiler here: https://downloads.sourceforge.net/fbc/FreeBASIC-0.22.0-win32.exe?download Then you can get one of the IDEs, FBIDE, here: http://sourceforge.net/projects/fbide/files/fbide%200.4/fbide%200.4.6%20r3/FBIde0.4.6r3-FreeBASIC0.22.exe/download When you install FBIDE, choose to...
by KristopherWindsor
Jun 17, 2011 7:48
Forum: Community Discussion
Topic: FreeBASIC 1.0 released?!
Replies: 21
Views: 4393

I've played demo on PC, I've played full version on Xbox 360, and I've completed full version on my PC. THIS GAME SUCKS BADLY IN EVERY POSSIBLE WAY. Now I'm ashamed of my nickname :'( Dude! After all this time, I *never* realized that's what your name meant! I know, right? Next he'll be saying his ...
by KristopherWindsor
Jun 02, 2011 2:57
Forum: Community Discussion
Topic: What's your social security number?
Replies: 16
Views: 2450

Mentat wrote:I have a feeling that I missed something big in my hiatus from here. Anywho, it's just some random numbers I pulled from /dev/random, it has no connection to my real SS number.

But it really is your SSN XOR'd with a random key. :p
by KristopherWindsor
Jun 01, 2011 11:03
Forum: Community Discussion
Topic: All-time growth in May 2011
Replies: 41
Views: 4953

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