## Search found 64 matches

Sep 09, 2017 19:43
Forum: Tips and Tricks
Topic: Average color function
Replies: 3
Views: 301

### Re: Average color function

Hi Muttonhead, you're right. Here's a better version. http://www.pitto.cloud/freebasic_img/avg_color_2.gif #include "fbgfx.bi" #DEFINE debug 1 'Average color function: 'given an array of rgb colors values as argument 'returns the average color using the arithmetic mean function average_col...
Sep 03, 2017 10:00
Forum: Tips and Tricks
Topic: Polygons filled using scan line algorithm
Replies: 15
Views: 399

### Re: Polygons filled using scan line algorithm

@MrSwiss
Thanks for the correct translation.
I'll use it on a vector graphic low poly editor I'm currently working on.
Sep 03, 2017 9:59
Forum: Tips and Tricks
Topic: Average color function
Replies: 3
Views: 301

### Average color function

This functions returns the average color (arithmetic mean) of a monodimensional array of rgb values Something like this: http://www.pitto.cloud/freebasic_img/avg_color.gif #include "fbgfx.bi" 'Average color function: 'given an array of rgb colors values as argument 'returns the average col...
Sep 01, 2017 15:04
Forum: Tips and Tricks
Topic: Polygons filled using scan line algorithm
Replies: 15
Views: 399

### Re: Polygons filled using scan line algorithm

@MrSwiss

thanks for the tip.

So, in order to avoid problems with 64bit fbc (or some headers), I've to replace `integer` with `Long`.
`Long` remains a 32-bit signed whole-number data type in both 32 and 64 bit platforms, right?

@dafhi
you welcome
Sep 01, 2017 13:49
Forum: Tips and Tricks
Topic: Polygons filled using scan line algorithm
Replies: 15
Views: 399

### Polygons filled using scan line algorithm

Here's a translation from a C implementation of the scan line algorithm to fill polygons. In this snippet 10 random generated polygons of 10 vertices each are filled without using "paint" function. http://www.pitto.cloud/freebasic_img/scan_line_00.gif C original source: http://code-heaven....
Aug 17, 2017 10:29
Forum: Projects
Topic: FB Graph Editor
Replies: 0
Views: 185

### FB Graph Editor

Hi all, here's a little project I'm working in: FB Graph Editor (v0.01). It's a tool for graph theory. Here's the source: https://github.com/Pitto/FB_Graph_Editor Here's a video: https://youtu.be/qsxV6dCPvjA It uses single linked lists to store vertices and edges. It's possible to add vertices, move...
Aug 07, 2017 21:09
Forum: Tips and Tricks
Topic: Another Dijkstra's shortest path Algorithm implementation
Replies: 1
Views: 196

### Another Dijkstra's shortest path Algorithm implementation

Hi all, I've translated a C source by Yusuf Shakeel The vertexes are linked in both orthogonal and diagonal way. As soon as possible I wish make it interactive 'file: dijkstra.c 'author: yusuf shakeel - 'date: 2014-03-03 'source from: 'https://www.dyclassroom.com/graph/dijkstra-algorithm-finding-sho...
Jun 29, 2017 1:32
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 18366

### Re: JASC Soccer

@MrSwiss Thanks for the tips. However I think there is a misunderstanding. Maybe You are referring​ to the old version (0.17) I've posted to show it BasicCoder2. The current version improves yet the features You have highlighted. It's available from https://github.com/Pitto/Jasc-Soccer @BasicCoder2 ...
Jun 27, 2017 22:34
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 18366

### Re: JASC Soccer

In jasc the playfield is divided in a grid of 36 tiles (6 x 6), a function returns the tile number where the ball is. Both tactic and behaviour interact with the current ball position. Tactic: involves the way each player move himself along the playfield while he doesn't owns the ball. So, it involv...
Jun 27, 2017 19:20
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 18366

### Re: JASC Soccer

Ops, I've linked the incorrect file. I have already corrected it in the post above.
Jun 27, 2017 12:33
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 18366

### Re: JASC Soccer

Hi BasicCoder2, thank you for your compliments. The idea that the user may select horizontal or vertical playfield is good. I'll add it to the todo list. The first (public) release of Jasc was pretty close to your idea. In that old release (I suppose 0.17) the playfield was horizontal, there was onl...
Jun 25, 2017 10:15
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 18366

### Re: JASC Soccer

@BasicCoder2 Thanks for the tips. I've implemented the selection of the resolution from the main menu. Now it's possible select three resolution for the match display: 640x480; 800x600 and 1024x768. Here's the link: https://www.dropbox.com/s/9vof6zggxadf2jp/Jasc-Soccer_screen_sel.zip?dl=0 To be hone...
Jun 05, 2017 15:43
Forum: Game Dev
Topic: JASC Soccer
Replies: 78
Views: 18366

### JASC Soccer - Fmod

Hi all, I've updated a little this project adding sound effects , interfacing fmod audio library (Windows only). I've not added yet this version to the main GitHub repository since I prefer use FBsound in the future (it should be compatible with GPL 2.0 license) and put self-made audio (or at least ...
Mar 06, 2017 18:45
Forum: Projects
Topic: FBB - FreeBasic Bézier
Replies: 13
Views: 1099

### Re: FBB - FreeBasic Bézier

Hi all
https://github.com/pitto/fbb/
Version 0.03
New features:
Node delete using mouse right button click
Path delete if there is only one node
Zoom in/out using mouse wheel
Thanks to D.J. Peters for his tips and his fbGFXAddon
Mar 05, 2017 9:59
Forum: Beginners
Topic: Nearest Neighbor Image Scaling - Problem while translating a java snippet
Replies: 6
Views: 630

### Re: Nearest Neighbor Image Scaling - Problem while translating a java snippet

I was left speechles. Very good piece of code.
I'll study and implement it on FBB.
Thanks a lot!
Best regards